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Help Me Hate Monks (Less Than I Currently Do)
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<blockquote data-quote="Bedrockgames" data-source="post: 9545939" data-attributes="member: 85555"><p>You would need several classes to capture the full breadth of those genres. The monk is a very concentrated amalgam of these kinds of things and pretty directly inspired by a character in the Destroyer books (which are an American franchise). I think it comes from the "martial arts are magic" era of American media. I do like the monk though and feel it can kind of do 36 Chambers of Shaolin pretty well (it isn't an exact fit but it is a workable D&Desque take). I don't know that I would make Bruce Lee a fighter. I feel like his performances are too spectacular to just be like a character who swings a sword. I would want him to feel different because he looks so different on screen than say the Knights of Excalibur. I'd probably take a class like the monk as a foundation and then work from there to make it more about the stuff Bruce was doing in his movies and the stuff that was happening in Kung Fu craze films in general. So make a more grounded version based on the monk that fits his style </p><p></p><p>The way I would approach wuxia in a D&D context is with classes and multi classing. Basically having each sect and style be a class. And if you want to train in Wudang for 5 levels then at Master Feng's Golden Sword School for 3 levels, you could do so if the situation in the campaign allowed for it. If you were doing a kung fu craze movie you might have different classes based on styles of kung fu, plus things like samurai and ninja since they tend to show up as well in those films (as well as the stray fighter from Russia)</p></blockquote><p></p>
[QUOTE="Bedrockgames, post: 9545939, member: 85555"] You would need several classes to capture the full breadth of those genres. The monk is a very concentrated amalgam of these kinds of things and pretty directly inspired by a character in the Destroyer books (which are an American franchise). I think it comes from the "martial arts are magic" era of American media. I do like the monk though and feel it can kind of do 36 Chambers of Shaolin pretty well (it isn't an exact fit but it is a workable D&Desque take). I don't know that I would make Bruce Lee a fighter. I feel like his performances are too spectacular to just be like a character who swings a sword. I would want him to feel different because he looks so different on screen than say the Knights of Excalibur. I'd probably take a class like the monk as a foundation and then work from there to make it more about the stuff Bruce was doing in his movies and the stuff that was happening in Kung Fu craze films in general. So make a more grounded version based on the monk that fits his style The way I would approach wuxia in a D&D context is with classes and multi classing. Basically having each sect and style be a class. And if you want to train in Wudang for 5 levels then at Master Feng's Golden Sword School for 3 levels, you could do so if the situation in the campaign allowed for it. If you were doing a kung fu craze movie you might have different classes based on styles of kung fu, plus things like samurai and ninja since they tend to show up as well in those films (as well as the stray fighter from Russia) [/QUOTE]
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