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Help Me Hate Monks (Less Than I Currently Do)
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<blockquote data-quote="Voranzovin" data-source="post: 9546039" data-attributes="member: 7020495"><p>Oh certainly, if you wanted to model wuxia or cultivation fantasy with any kind of accuracy you'd need something pretty complex. But the same is true of a variety of other genres.</p><p></p><p>When I say it's a very specific fantasy, I mean that the class Monk, as we know it, tries to model only that fantasy, while most classes are a lot more generic and can be bent in a much wider variety of directions. I brought up Bruce Lee to demonstrate that it's not even a class meant to represent American perceptions of Asian martial arts in the 70s--it's more specific then that.</p><p></p><p>Yes, I know the Destroyer was the original inspiration, but throughout most of it's history the class has been presented as the wuxia class, right down to its name. There's only one association with the word "Monk" and martial arts that would have been present in the cultural ether in the 70s in America. Remo Williams did not study at a Shaolin monastery. He's an American secret agent!</p><p></p><p></p><p></p><p>...that seems like a pretty damning indictment of Fighters. Who wants to play a guy who just swings a sword? If even Bruce Lee, who is doing relatively grounded martial arts with no supernatural elements, is too spectacular to be a Fighter, then what are Fighters even doing in Dnd?</p><p></p><p>Luckily that's not the only way to look at Fighters--every Fighter I ever played that rose above 5th level was a master swordsman every bit as spectacular as Bruce Lee!</p><p></p><p></p><p></p><p>Certainly, but personally I'm coming to prefer systems where even that pool of exertion isn't necessary. The question of what fighting style your character uses is largely irrelevant to basic PBTA mechanics, since dice rolls are primarily meant to provide forks in the narrative, and the system makes no attempt to "simulate" the fight or provide tactical options. If tactics and game balance aren't applicable concepts, then there's no purpose to a trackable resource.</p><p></p><p>In other words, I'm not looking to fix Monks myself--I'm just complaining about them. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p></blockquote><p></p>
[QUOTE="Voranzovin, post: 9546039, member: 7020495"] Oh certainly, if you wanted to model wuxia or cultivation fantasy with any kind of accuracy you'd need something pretty complex. But the same is true of a variety of other genres. When I say it's a very specific fantasy, I mean that the class Monk, as we know it, tries to model only that fantasy, while most classes are a lot more generic and can be bent in a much wider variety of directions. I brought up Bruce Lee to demonstrate that it's not even a class meant to represent American perceptions of Asian martial arts in the 70s--it's more specific then that. Yes, I know the Destroyer was the original inspiration, but throughout most of it's history the class has been presented as the wuxia class, right down to its name. There's only one association with the word "Monk" and martial arts that would have been present in the cultural ether in the 70s in America. Remo Williams did not study at a Shaolin monastery. He's an American secret agent! ...that seems like a pretty damning indictment of Fighters. Who wants to play a guy who just swings a sword? If even Bruce Lee, who is doing relatively grounded martial arts with no supernatural elements, is too spectacular to be a Fighter, then what are Fighters even doing in Dnd? Luckily that's not the only way to look at Fighters--every Fighter I ever played that rose above 5th level was a master swordsman every bit as spectacular as Bruce Lee! Certainly, but personally I'm coming to prefer systems where even that pool of exertion isn't necessary. The question of what fighting style your character uses is largely irrelevant to basic PBTA mechanics, since dice rolls are primarily meant to provide forks in the narrative, and the system makes no attempt to "simulate" the fight or provide tactical options. If tactics and game balance aren't applicable concepts, then there's no purpose to a trackable resource. In other words, I'm not looking to fix Monks myself--I'm just complaining about them. :) [/QUOTE]
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