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Help Me Hate Monks (Less Than I Currently Do)
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<blockquote data-quote="RealAlHazred" data-source="post: 9547838" data-attributes="member: 25818"><p>I'm not sure how to feel about this statement. The Gygax-Arneson model is so advanced, in its first edition form it precisely models how the world works. Everyone knows this.</p><p></p><p>This is another head-scratcher. The revised Gygax-Arneson model also correctly classifies all people into exactly three categories: Fighter, Magic-User, Thief. Everyone in the world exactly fits into one of those categories! And since they're categories, exact abilities have been described that everyone in the category has!</p><p></p><p>/s</p><p></p><p>Speaking seriously, though, I always liked the idea that a campaign could absolutely add a subclass or class to the game at any time. In Lawrence Watt-Evans' Ethshar series, <a href="https://ethshar.fandom.com/wiki/Warlockry" target="_blank">warlocks</a> are a new development -- in the year YS 5202, some people woke up one day with the ability to sense and manipulate matter, with no explanation. That's a great hook with lots of great roleplaying potential!</p></blockquote><p></p>
[QUOTE="RealAlHazred, post: 9547838, member: 25818"] I'm not sure how to feel about this statement. The Gygax-Arneson model is so advanced, in its first edition form it precisely models how the world works. Everyone knows this. This is another head-scratcher. The revised Gygax-Arneson model also correctly classifies all people into exactly three categories: Fighter, Magic-User, Thief. Everyone in the world exactly fits into one of those categories! And since they're categories, exact abilities have been described that everyone in the category has! /s Speaking seriously, though, I always liked the idea that a campaign could absolutely add a subclass or class to the game at any time. In Lawrence Watt-Evans' Ethshar series, [URL='https://ethshar.fandom.com/wiki/Warlockry']warlocks[/URL] are a new development -- in the year YS 5202, some people woke up one day with the ability to sense and manipulate matter, with no explanation. That's a great hook with lots of great roleplaying potential! [/QUOTE]
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