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Help Me Hate Monks (Less Than I Currently Do)
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<blockquote data-quote="MGibster" data-source="post: 9548401" data-attributes="member: 4534"><p>I introduced the Ordo Ventricula Sanctus to my players at our first session and they fell in love. Instead of making the entire order the bad guys, I decided there was a schism within the order and the heretics were the bad guys. This is one of those instances where the PCs take an unexpected interest in something relatively minor but in a good way. We spent a good 15-20 minutes with the Fat Boys even though the players had it figure out in the first five they weren't the bad guys. Some of them even participated in creating some background lore for the order. I was asked if they had any paintings or images of monks from the past and I replied in the negative. They typically have things like artistic writing (I was thinking of Arabic scripts in mosques) and the player said, "What if they have recipes collected by renowned monks on their wall?" I didn't think about it, but that's what they have now. </p><p></p><p>One of the players says he's coming back as a Fat Boy if his character dies and another character asked the Abbott if she could write the history of the order. So I'm going to have to come up with a brief history of the order and what they do. In a nutshell, they're a monastic order devoted to Fharlanghn, god of distance, roads, travel, and horizons. They travel the world, eating new meals with interesting people, and are known for protecting their fellow travelers from bandits and wandering monsters. </p><p></p><p>I'm going to have to write another adventure that features the Fat Boys in it.</p></blockquote><p></p>
[QUOTE="MGibster, post: 9548401, member: 4534"] I introduced the Ordo Ventricula Sanctus to my players at our first session and they fell in love. Instead of making the entire order the bad guys, I decided there was a schism within the order and the heretics were the bad guys. This is one of those instances where the PCs take an unexpected interest in something relatively minor but in a good way. We spent a good 15-20 minutes with the Fat Boys even though the players had it figure out in the first five they weren't the bad guys. Some of them even participated in creating some background lore for the order. I was asked if they had any paintings or images of monks from the past and I replied in the negative. They typically have things like artistic writing (I was thinking of Arabic scripts in mosques) and the player said, "What if they have recipes collected by renowned monks on their wall?" I didn't think about it, but that's what they have now. One of the players says he's coming back as a Fat Boy if his character dies and another character asked the Abbott if she could write the history of the order. So I'm going to have to come up with a brief history of the order and what they do. In a nutshell, they're a monastic order devoted to Fharlanghn, god of distance, roads, travel, and horizons. They travel the world, eating new meals with interesting people, and are known for protecting their fellow travelers from bandits and wandering monsters. I'm going to have to write another adventure that features the Fat Boys in it. [/QUOTE]
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