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Help me help my group like WFRP
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<blockquote data-quote="Henry" data-source="post: 3267778" data-attributes="member: 158"><p>Nothing wrong with other RPG's -- I play 'em all the time, especially as one-shots and as Convention games.</p><p></p><p>WFRP2 will be a tough sell to a player who prefers that his character have lots of cool or "WOW!" abilities. I find that if a group has a place for Call of Cthulhu, they'll have a place for Warhammer. We've played warhammer for one demo session, and most of the group liked it enough to where they'd play it again if offered. While D&D remains the first love, they laughed at the circumstances their characters started in, they enjoyed the "skin of their teeth" flavor, and got howls and cheers from working the random information generated into an actual character story and background.</p><p></p><p>One player quoted said he never though he'd say it, but he'd definitely play his human snaggle-toothed Rat-catcher again. Another player happily picked up the whole "halflings make meat pies" thing once he learned that he'd rolled up a grave-robber. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f600.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":D" title="Big grin :D" data-smilie="8"data-shortname=":D" /></p><p></p><p>It's all in your packaging the game for the desires of the players you have. Power-gamers (in the Robin Laws definition of the term) may not like it as much, but the storytellers, method actors, butt-kickers, casual gamers, etc. will probably have a fun time spinning through it a time or two, and may even wind up wanting it as a regular offering.</p></blockquote><p></p>
[QUOTE="Henry, post: 3267778, member: 158"] Nothing wrong with other RPG's -- I play 'em all the time, especially as one-shots and as Convention games. WFRP2 will be a tough sell to a player who prefers that his character have lots of cool or "WOW!" abilities. I find that if a group has a place for Call of Cthulhu, they'll have a place for Warhammer. We've played warhammer for one demo session, and most of the group liked it enough to where they'd play it again if offered. While D&D remains the first love, they laughed at the circumstances their characters started in, they enjoyed the "skin of their teeth" flavor, and got howls and cheers from working the random information generated into an actual character story and background. One player quoted said he never though he'd say it, but he'd definitely play his human snaggle-toothed Rat-catcher again. Another player happily picked up the whole "halflings make meat pies" thing once he learned that he'd rolled up a grave-robber. :D It's all in your packaging the game for the desires of the players you have. Power-gamers (in the Robin Laws definition of the term) may not like it as much, but the storytellers, method actors, butt-kickers, casual gamers, etc. will probably have a fun time spinning through it a time or two, and may even wind up wanting it as a regular offering. [/QUOTE]
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