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<blockquote data-quote="Rel" data-source="post: 3267865" data-attributes="member: 99"><p>That's an interesting take. When I ran a one-shot WFRP game one of the guys who played said that he felt the system was a little too "Whiffy" where it seemed hard to hit <strong>anybody</strong>. My personal view may be a bit skewed by the character I played for the majority of last campaign (he was a Dwarf with a decent Weapon Skill) but he usually didn't get that hurt unless he was against heavy odds or just got very unlucky.</p><p></p><p>By about the time he was into his second career (Shieldbreaker) he had a WS of about 50. He wore Chain armor (3 AP) and had a Toughness of 4 that would soon be 5. If he's fighting an Orc with a 35 WS then it looks like this:</p><p></p><p>First, the Orc has to swing and hit him. He's only got a 35% chance normally. If he wants to All Out Attack then he can get up to a 55 but then he's got no Parry (and we're about to see how important that is). Let's say the Orc has a Hand Weapon and Shield and doesn't want to give up his free Parry. So he'll Aim and Attack. Aim gives him a +10% so he's up to 45%. He still hits me less than half the time.</p><p></p><p>When he DOES hit me, I'm going to Parry. I've got a WS of 50 but my Shield has the Defensive quality so that gives me a 60% chance of Parrying his attack. Those are relatively good odds. But still, that 60% is not going to stop every hit.</p><p></p><p>So he hits me. I am not looking at an Orc's stats right now but I think they have a Strength of 4. So he rolls a d10 and adds 4. Let's say he rolls average and gets a 6 so I've got 10 damage coming my way. With a T4 and 3 points of Armor, I'm knocking that down by 7 and so he hits me for 3 points. I don't recall exactly but I think I had about 12 or 13 Wounds at that point so losing 3 of them hurts but I can withstand a few of those before I'm in real danger of dying. But also consider that 30% of the time (on a roll of 1-3 on his d10 for damage) he's not going ot hurt me at all. If I upgrade to Plate Armor and bump my Toughness to 5, he's got to roll a 7 or higher to even hurt me at all.</p><p></p><p>The other factor that is going to skew things in my favor is Fortune Points. When I try and Parry that shot coming from the Orc and I fail, I may decide that I'd like to re-roll that and spend a Fortune Point. Then the odds of me rolling under 60% at least once in two tries are a lot better.</p><p></p><p>Obviously this may be regarded as a somewhat extreme example because not every character is going to be a Dwarf (with good Toughness and a high enough Weapon Skill to Parry well) wearing decent armor. But I maintain that the odds of you getting hit in combat by the average combatant and actually taking damage from it are probably lower in general than a similar character in D&D has.</p></blockquote><p></p>
[QUOTE="Rel, post: 3267865, member: 99"] That's an interesting take. When I ran a one-shot WFRP game one of the guys who played said that he felt the system was a little too "Whiffy" where it seemed hard to hit [b]anybody[/b]. My personal view may be a bit skewed by the character I played for the majority of last campaign (he was a Dwarf with a decent Weapon Skill) but he usually didn't get that hurt unless he was against heavy odds or just got very unlucky. By about the time he was into his second career (Shieldbreaker) he had a WS of about 50. He wore Chain armor (3 AP) and had a Toughness of 4 that would soon be 5. If he's fighting an Orc with a 35 WS then it looks like this: First, the Orc has to swing and hit him. He's only got a 35% chance normally. If he wants to All Out Attack then he can get up to a 55 but then he's got no Parry (and we're about to see how important that is). Let's say the Orc has a Hand Weapon and Shield and doesn't want to give up his free Parry. So he'll Aim and Attack. Aim gives him a +10% so he's up to 45%. He still hits me less than half the time. When he DOES hit me, I'm going to Parry. I've got a WS of 50 but my Shield has the Defensive quality so that gives me a 60% chance of Parrying his attack. Those are relatively good odds. But still, that 60% is not going to stop every hit. So he hits me. I am not looking at an Orc's stats right now but I think they have a Strength of 4. So he rolls a d10 and adds 4. Let's say he rolls average and gets a 6 so I've got 10 damage coming my way. With a T4 and 3 points of Armor, I'm knocking that down by 7 and so he hits me for 3 points. I don't recall exactly but I think I had about 12 or 13 Wounds at that point so losing 3 of them hurts but I can withstand a few of those before I'm in real danger of dying. But also consider that 30% of the time (on a roll of 1-3 on his d10 for damage) he's not going ot hurt me at all. If I upgrade to Plate Armor and bump my Toughness to 5, he's got to roll a 7 or higher to even hurt me at all. The other factor that is going to skew things in my favor is Fortune Points. When I try and Parry that shot coming from the Orc and I fail, I may decide that I'd like to re-roll that and spend a Fortune Point. Then the odds of me rolling under 60% at least once in two tries are a lot better. Obviously this may be regarded as a somewhat extreme example because not every character is going to be a Dwarf (with good Toughness and a high enough Weapon Skill to Parry well) wearing decent armor. But I maintain that the odds of you getting hit in combat by the average combatant and actually taking damage from it are probably lower in general than a similar character in D&D has. [/QUOTE]
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