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Help me help my group like WFRP
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<blockquote data-quote="Tinner" data-source="post: 3268021" data-attributes="member: 19667"><p>You need to make the players understand the difference between "low-fantasy" and "high-fantasy".</p><p></p><p>D&D is high fantasy - wizards throw fireballs that incinerate crowds, knights ride noble steeds and rescue fairy maidens. Rangers wade throw armies of foes with their dual scimitars dripping gore. It's big and over-the top.</p><p></p><p>WFRP is very much low fantasy. It's really what I like to call "stick & potato" adventuring.</p><p>You have this potato see, and everyone wants your potato. All you have to defend your potato is a stick. God forbid you break your stick, because the only way to get another is to kill someone and take theirs. And by all that is holy, be sure you don't actually eat your potato, because the only way to get another is to kill someone and take theirs!</p><p></p><p>WFRP, and all stick and potato adventuring is about struggle, suffering and misery.</p><p>The great thing is, struggle, suffering and misery is really what players most often remeber about the game.</p><p>The trick is to make the struggle, suffering and misery worth pushing through. It's worth using your stick to kill other stick wielders, because without that next potato, you're dead.</p><p></p><p>WFRP is a great game. I playtested the new edition, and we've been in a new campaign for almost two years now. It's dark, moody, brooding, and the PC's are always outclassed, outnumbered, and under the gun - and that's the whole point!</p></blockquote><p></p>
[QUOTE="Tinner, post: 3268021, member: 19667"] You need to make the players understand the difference between "low-fantasy" and "high-fantasy". D&D is high fantasy - wizards throw fireballs that incinerate crowds, knights ride noble steeds and rescue fairy maidens. Rangers wade throw armies of foes with their dual scimitars dripping gore. It's big and over-the top. WFRP is very much low fantasy. It's really what I like to call "stick & potato" adventuring. You have this potato see, and everyone wants your potato. All you have to defend your potato is a stick. God forbid you break your stick, because the only way to get another is to kill someone and take theirs. And by all that is holy, be sure you don't actually eat your potato, because the only way to get another is to kill someone and take theirs! WFRP, and all stick and potato adventuring is about struggle, suffering and misery. The great thing is, struggle, suffering and misery is really what players most often remeber about the game. The trick is to make the struggle, suffering and misery worth pushing through. It's worth using your stick to kill other stick wielders, because without that next potato, you're dead. WFRP is a great game. I playtested the new edition, and we've been in a new campaign for almost two years now. It's dark, moody, brooding, and the PC's are always outclassed, outnumbered, and under the gun - and that's the whole point! [/QUOTE]
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