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General Tabletop Discussion
Character Builds & Optimization
Help me help my player build his fighter.
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<blockquote data-quote="Inconsequenti-AL" data-source="post: 2495554" data-attributes="member: 6584"><p>I guess one question is how he wants to use the shield:</p><p></p><p>As a defensive item, or take the 2 weapon route and Improved Shield Bash?</p><p></p><p>Guess dealing damage might be bit difficult... Good strength, +XD6 damage weapons and weapon specialisation should help.</p><p></p><p></p><p>[Wandering into house rules]</p><p></p><p>I think it'd be difficult to make a normal fighter that has maxed acrobatics. Either need to multiclass into something or house rule re-write the fighters skill list? </p><p></p><p>I'd be tempted to do that... Switch the ride/handle animal for tumble/balance. Probably switch intimidate for bluff and dump the heavy armour proficiency. I don't think it'd be too strong - light fighters with sword and board isn't exactly the crunchiest class I can think of? YMMV.</p><p></p><p>[/Wandering into house rules]</p></blockquote><p></p>
[QUOTE="Inconsequenti-AL, post: 2495554, member: 6584"] I guess one question is how he wants to use the shield: As a defensive item, or take the 2 weapon route and Improved Shield Bash? Guess dealing damage might be bit difficult... Good strength, +XD6 damage weapons and weapon specialisation should help. [Wandering into house rules] I think it'd be difficult to make a normal fighter that has maxed acrobatics. Either need to multiclass into something or house rule re-write the fighters skill list? I'd be tempted to do that... Switch the ride/handle animal for tumble/balance. Probably switch intimidate for bluff and dump the heavy armour proficiency. I don't think it'd be too strong - light fighters with sword and board isn't exactly the crunchiest class I can think of? YMMV. [/Wandering into house rules] [/QUOTE]
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