Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*TTRPGs General
Help me hide my mcGuffins
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Celebrim" data-source="post: 5859942" data-attributes="member: 4937"><p>Divination: Hidden as a a cup of tea which is never emptied. It is immune to all powers of its own school, and so, even the gods have lost it. It's in the possession of a wise but greedy great wyrm gold dragon, who is loathe to part with it and will only willingly allow it to be taken in exchange for an item 'of equal worth'. In this case, he wants absolute immortality and will only be convinced if the cup of tea proves he will never die. </p><p></p><p>Transmutation: It's the philosopher's stone. Lead into Gold anyone? Just be careful you don't acquire the Midas touch.</p><p></p><p>Evocation: An intelligent Athame called 'The Opener of the Ways' contains the essense of evocation. Unfortunately, that much raw power has perverted it and its actually got its own agenda. (You know what they say, with power comes corruption, with absolute power comes absolute corruption). It needs the essense of conjuration to open a hole in the sky to let creatures from the dungeon dimensions in. </p><p></p><p>Conjuration: It's the Sampo from the Kalevala, or rather, it's the substance contained within the Sampo. Like the container of essense of Evocation, the Sampo is actually intelligent (although it is loath to admit it) and is afraid of the Athame.</p><p></p><p>Enchantment: Basicly, it's the vial of magical liquid that the White Queen had in Narnia, and used to make addictive food. The Queen of Fairies has possession of it and uses it to place mortals in a state of permenent enchantment.</p><p></p><p>Illusion: I agree with the pocket dream dimension concept.</p><p></p><p>The only thing I would change from your description is that I like the concept that the essense of all magic emminates from something small, and your abjuration concept makes it really big. I'd prefer that the Abjuration container is actually the seal that holds the sky together, and that if you want to obtain it you have to figure out how to break it without breaking the sky.</p></blockquote><p></p>
[QUOTE="Celebrim, post: 5859942, member: 4937"] Divination: Hidden as a a cup of tea which is never emptied. It is immune to all powers of its own school, and so, even the gods have lost it. It's in the possession of a wise but greedy great wyrm gold dragon, who is loathe to part with it and will only willingly allow it to be taken in exchange for an item 'of equal worth'. In this case, he wants absolute immortality and will only be convinced if the cup of tea proves he will never die. Transmutation: It's the philosopher's stone. Lead into Gold anyone? Just be careful you don't acquire the Midas touch. Evocation: An intelligent Athame called 'The Opener of the Ways' contains the essense of evocation. Unfortunately, that much raw power has perverted it and its actually got its own agenda. (You know what they say, with power comes corruption, with absolute power comes absolute corruption). It needs the essense of conjuration to open a hole in the sky to let creatures from the dungeon dimensions in. Conjuration: It's the Sampo from the Kalevala, or rather, it's the substance contained within the Sampo. Like the container of essense of Evocation, the Sampo is actually intelligent (although it is loath to admit it) and is afraid of the Athame. Enchantment: Basicly, it's the vial of magical liquid that the White Queen had in Narnia, and used to make addictive food. The Queen of Fairies has possession of it and uses it to place mortals in a state of permenent enchantment. Illusion: I agree with the pocket dream dimension concept. The only thing I would change from your description is that I like the concept that the essense of all magic emminates from something small, and your abjuration concept makes it really big. I'd prefer that the Abjuration container is actually the seal that holds the sky together, and that if you want to obtain it you have to figure out how to break it without breaking the sky. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
Help me hide my mcGuffins
Top