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<blockquote data-quote="Loonook" data-source="post: 5860014" data-attributes="member: 1861"><p>Why do the essences not have a dual nature? Magic is the manipulation of forces with intent. The following could supply the eldritch 'forces' that the individuals are seeking, along with an item/place where they may be utilized:</p><p></p><p>Abjuration: I'm fine with what you have, though would suggest that the players must con the Abjurative Veil into not deciding to dispel them to their deaths, and that their intentions are pure blah blah blah. Though honestly PCs plummeting to their deaths due to a Disjunction is humorous and could supply them with the chance to really outthink you <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" />. The Abjurative Focus lies in a mailed glove worn by the Priest-King of Somewhere, that he uses to 'bless' his warriors with before combat. Perhaps he is unaware of its deep arcane meanings, or he is a charlatan, using the religious evangelism for his own purposes.</p><p></p><p>Necromancy: Already have it. For a focus I think something akin to The <a href="http://en.wikipedia.org/wiki/The_Black_Cauldron_(novel)" target="_blank">Black Cauldron</a> would be great. Hidden in some otherwise forgotten academy torn by its previous use, it is the initial origin of an undead creature in your campaign (I like Wights for this personally).</p><p></p><p>Conjuration: The Essence of Conjuration is found in a hidden locale, deep in the artic reaches. Frozen in time, the essence is the Creation, trapped here by ice to prevent explosive regeneration of the Worlds over and over and over again. There are ways to extract the essence from its icy prison but doing so leads to the creation of Conjuration's Focus, an entity known as the Cradle. A primordial ooze, the Cradle can actually cleave itself into a thousand shapes, a million nightmares, and if ever released...</p><p></p><p>Illusion: Like the idea of an illusion within an illusion/Inception/Erised sort of situation. The Focus of the Illusion is your initial Dreamer, or at least his bloodline. Think <a href="http://en.wikipedia.org/wiki/Mastermind_(Jason_Wyngarde)" target="_blank">Mastermind.</a></p><p></p><p>Enchantment: The Essence of Enchantment is in the blood of a powerful Feylord. The Focus of Enchantment is a crystal decanter that can be <a href="http://www.enworld.org/forum/general-rpg-discussion/319543-help-me-design-potion.html" target="_blank">whatever it wishes to be</a>. The Focus will be important as it is the only way to destroy the other Essences or at least to contain the Universal Essence.</p><p></p><p>Evocation: Evocation's Essence is the byproduct of what happens when a Portable Hole gets placed in a Bag of Holding. You can find the little gems all over the Astral Plane... But retrieving it FROM the Astral Plane is the tricky bit. The Focus of Evocation is how Staff of the Magi are made.</p><p></p><p>Slainte,</p><p></p><p>-Loonook.</p></blockquote><p></p>
[QUOTE="Loonook, post: 5860014, member: 1861"] Why do the essences not have a dual nature? Magic is the manipulation of forces with intent. The following could supply the eldritch 'forces' that the individuals are seeking, along with an item/place where they may be utilized: Abjuration: I'm fine with what you have, though would suggest that the players must con the Abjurative Veil into not deciding to dispel them to their deaths, and that their intentions are pure blah blah blah. Though honestly PCs plummeting to their deaths due to a Disjunction is humorous and could supply them with the chance to really outthink you ;). The Abjurative Focus lies in a mailed glove worn by the Priest-King of Somewhere, that he uses to 'bless' his warriors with before combat. Perhaps he is unaware of its deep arcane meanings, or he is a charlatan, using the religious evangelism for his own purposes. Necromancy: Already have it. For a focus I think something akin to The [URL="http://en.wikipedia.org/wiki/The_Black_Cauldron_(novel)"]Black Cauldron[/URL] would be great. Hidden in some otherwise forgotten academy torn by its previous use, it is the initial origin of an undead creature in your campaign (I like Wights for this personally). Conjuration: The Essence of Conjuration is found in a hidden locale, deep in the artic reaches. Frozen in time, the essence is the Creation, trapped here by ice to prevent explosive regeneration of the Worlds over and over and over again. There are ways to extract the essence from its icy prison but doing so leads to the creation of Conjuration's Focus, an entity known as the Cradle. A primordial ooze, the Cradle can actually cleave itself into a thousand shapes, a million nightmares, and if ever released... Illusion: Like the idea of an illusion within an illusion/Inception/Erised sort of situation. The Focus of the Illusion is your initial Dreamer, or at least his bloodline. Think [URL="http://en.wikipedia.org/wiki/Mastermind_(Jason_Wyngarde)"]Mastermind.[/URL] Enchantment: The Essence of Enchantment is in the blood of a powerful Feylord. The Focus of Enchantment is a crystal decanter that can be [URL="http://www.enworld.org/forum/general-rpg-discussion/319543-help-me-design-potion.html"]whatever it wishes to be[/URL]. The Focus will be important as it is the only way to destroy the other Essences or at least to contain the Universal Essence. Evocation: Evocation's Essence is the byproduct of what happens when a Portable Hole gets placed in a Bag of Holding. You can find the little gems all over the Astral Plane... But retrieving it FROM the Astral Plane is the tricky bit. The Focus of Evocation is how Staff of the Magi are made. Slainte, -Loonook. [/QUOTE]
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