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Help me Houserule 5e Equipment & Items
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<blockquote data-quote="Merlecory" data-source="post: 9776696" data-attributes="member: 7045536"><p>Looping back here, and I think I've seen it mention elsewhere in the thread.</p><p></p><p>The revised Star Wars RPG gave players the ability to customize/personalize weapons and armor. I would suggest that those become available to players who craft/have a bastion craft things for them.</p><p></p><p>Some possible modifications:</p><ul> <li data-xf-list-type="ul">Increasing max dexterity bonus by +1</li> <li data-xf-list-type="ul">Reduce/eliminate a speed penalty for armor? Not sure how often players are wearing armor they don't have the strength for, but maybe this would change that?</li> <li data-xf-list-type="ul">Reducing weight- Not sure how much you track encumbrance, but that might have some additional value in a more gear focused game.</li> <li data-xf-list-type="ul">Armor could be disguised as something less restricted, or as something more threatening. Advantage on deception/intimidation checks</li> <li data-xf-list-type="ul">Mount equipment/weapons to armor- Reduce the action economy to gain access to say a grappling hook (those are in 5E, right?), or allow you to quick draw a weapon.</li> <li data-xf-list-type="ul">Weapons could be made to be easier to conceal</li> <li data-xf-list-type="ul">Increase the short/long range of a weapon.</li> </ul></blockquote><p></p>
[QUOTE="Merlecory, post: 9776696, member: 7045536"] Looping back here, and I think I've seen it mention elsewhere in the thread. The revised Star Wars RPG gave players the ability to customize/personalize weapons and armor. I would suggest that those become available to players who craft/have a bastion craft things for them. Some possible modifications: [LIST] [*]Increasing max dexterity bonus by +1 [*]Reduce/eliminate a speed penalty for armor? Not sure how often players are wearing armor they don't have the strength for, but maybe this would change that? [*]Reducing weight- Not sure how much you track encumbrance, but that might have some additional value in a more gear focused game. [*]Armor could be disguised as something less restricted, or as something more threatening. Advantage on deception/intimidation checks [*]Mount equipment/weapons to armor- Reduce the action economy to gain access to say a grappling hook (those are in 5E, right?), or allow you to quick draw a weapon. [*]Weapons could be made to be easier to conceal [*]Increase the short/long range of a weapon. [/LIST] [/QUOTE]
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