Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*TTRPGs General
Help me! I'm afraid to kill my players!
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="dreaded_beast" data-source="post: 1474690" data-attributes="member: 11185"><p>If you figure out you are one of my players during the reading of this thread, please stop, hehe. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f600.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":D" title="Big grin :D" data-smilie="8"data-shortname=":D" /> </p><p></p><p>I've started running a group and have gotten a few sessions under my belt. The core group consists of 3 players with a 4th on-and-off player. The next session, there will be a possible 3 more players that may join the group.</p><p></p><p>I was originally a player in this campaign, but the original DM had real-life "problems" and could no longer DM. So, I volunteered to DM.</p><p></p><p>The group started off at 2nd level at the start of the campaign and has managed to work their way to 3rd following the end of last session. However, along the way, I have somewhat been "fudging" the dice, to prevent them from being killed outright or having the bad guys do a little less damage than their roll would indicate.</p><p></p><p>As the DM, I would like there to be some kind of "storyline" for the campaign, with the characters being the stars. This is my personal preference and none of the players, except one, has expressed any interest in having a "story arc". However, if one of the stars is killed, it may disrupt the flow of the story.</p><p></p><p>I'm still getting a feel for what the group likes and dislikes.</p><p></p><p>In addition, I guess I don't want to feel bad if a player loses their character. At this point in time in the campaign, raise dead and ressurrection are not available, at least not easily. So, if a character dies, that may be it.</p><p></p><p>Also, with the new players coming in, I don't want them to die during their first session.</p><p></p><p>If the encounter is relatively "mundane", I don't want them to die from this mundane encounter.</p><p></p><p>2 examples:</p><p></p><p>The first encounter of the session: the party is making their way through a swamp and encounter a group of dire rats, which I believed they should be able to handle with minor difficulty. However, midway through combat, the cleric is brought to negatives. This is bad because, if the cleric dies, they will have no healing for the rest of the adventure. In addition, the party rogue is brought to 0 HP. So I come up with some story as to why the ranger of the party happens to have a healing potion is his backpack.</p><p></p><p>Near the end of the session, the party has cleared a large hookwing nest ( a tiny flying reptile in the Scarred Lands ) in a tall dead tree. The rogue spider-climbs up the tree to search for treasure and then drops a rope over the edge for anyone that wants to climb up. The dwarf, wearing some pretty heavy gear, amazingly makes it up to the nest. However, I say the nest can't support their combined weight and have them make Reflex saves to avoid falling and taking damage. They succeed, but I also have the characters directly under the nest make a save as well, to avoid being hit by debris and branches. Unfortunately the cleric doesn't make it. I ask the player how much HP he has before saying the damage, but he doesn't reply with a definite number. I figure he has enough hit points, so I give him the total and find out that he is once again brought to negatives. However, the ranger is able to stabilize the cleric. Unfortunately, there is no healing available now that the cleric is out. I come up with a suggestion for the party to return to their homebase if they hustle and make some quick Survival rolls with some penalties since they are hustling, to avoid the hazards of the area.</p><p></p><p>Anyway, everyone made it home safely and the session ended, but by this time, I think they figured out that I was "pulling-my-punches" somewhat.</p><p></p><p>The thing that is really bad, is that I believe my players have found out, come to the conclusion, discovered, etc., that I may have been "pulling my punches" in order for them to survive. I guess part of this could be my constant nagging of "How much HP do you have left?" right before I tell them how much damage they receive.</p><p></p><p>So, how do you deal, cope with, or decide when it is "appropriate" for a player to die?</p></blockquote><p></p>
[QUOTE="dreaded_beast, post: 1474690, member: 11185"] If you figure out you are one of my players during the reading of this thread, please stop, hehe. :D I've started running a group and have gotten a few sessions under my belt. The core group consists of 3 players with a 4th on-and-off player. The next session, there will be a possible 3 more players that may join the group. I was originally a player in this campaign, but the original DM had real-life "problems" and could no longer DM. So, I volunteered to DM. The group started off at 2nd level at the start of the campaign and has managed to work their way to 3rd following the end of last session. However, along the way, I have somewhat been "fudging" the dice, to prevent them from being killed outright or having the bad guys do a little less damage than their roll would indicate. As the DM, I would like there to be some kind of "storyline" for the campaign, with the characters being the stars. This is my personal preference and none of the players, except one, has expressed any interest in having a "story arc". However, if one of the stars is killed, it may disrupt the flow of the story. I'm still getting a feel for what the group likes and dislikes. In addition, I guess I don't want to feel bad if a player loses their character. At this point in time in the campaign, raise dead and ressurrection are not available, at least not easily. So, if a character dies, that may be it. Also, with the new players coming in, I don't want them to die during their first session. If the encounter is relatively "mundane", I don't want them to die from this mundane encounter. 2 examples: The first encounter of the session: the party is making their way through a swamp and encounter a group of dire rats, which I believed they should be able to handle with minor difficulty. However, midway through combat, the cleric is brought to negatives. This is bad because, if the cleric dies, they will have no healing for the rest of the adventure. In addition, the party rogue is brought to 0 HP. So I come up with some story as to why the ranger of the party happens to have a healing potion is his backpack. Near the end of the session, the party has cleared a large hookwing nest ( a tiny flying reptile in the Scarred Lands ) in a tall dead tree. The rogue spider-climbs up the tree to search for treasure and then drops a rope over the edge for anyone that wants to climb up. The dwarf, wearing some pretty heavy gear, amazingly makes it up to the nest. However, I say the nest can't support their combined weight and have them make Reflex saves to avoid falling and taking damage. They succeed, but I also have the characters directly under the nest make a save as well, to avoid being hit by debris and branches. Unfortunately the cleric doesn't make it. I ask the player how much HP he has before saying the damage, but he doesn't reply with a definite number. I figure he has enough hit points, so I give him the total and find out that he is once again brought to negatives. However, the ranger is able to stabilize the cleric. Unfortunately, there is no healing available now that the cleric is out. I come up with a suggestion for the party to return to their homebase if they hustle and make some quick Survival rolls with some penalties since they are hustling, to avoid the hazards of the area. Anyway, everyone made it home safely and the session ended, but by this time, I think they figured out that I was "pulling-my-punches" somewhat. The thing that is really bad, is that I believe my players have found out, come to the conclusion, discovered, etc., that I may have been "pulling my punches" in order for them to survive. I guess part of this could be my constant nagging of "How much HP do you have left?" right before I tell them how much damage they receive. So, how do you deal, cope with, or decide when it is "appropriate" for a player to die? [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
Help me! I'm afraid to kill my players!
Top