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Help me! I'm afraid to kill my players!
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<blockquote data-quote="Fester" data-source="post: 1475547" data-attributes="member: 14945"><p>I role my attack dice and damge in the open to avoid this. It helps with game balance - the encounters <em>must</em> be balanced or they'll just get wiped out. And since my people <em>know</em> this, they are a lot less careless.</p><p></p><p></p><p></p><p>Hey, I killed the same guy's character three weeks in a row and I felt terrible about it. I saw another DM kill the same guy's character twice in the same session :\ It goes with the territory of being a DM.</p><p></p><p></p><p></p><p>Then there seems little point having them. Encounters should always have an edge to them, even easy ones. A lucky hit, a high die roll here or there. If your group knows that you're not going kill any of their characters, then I don't think it will hold the same level of excitement for them.</p><p></p><p></p><p></p><p>Ouch! I think that's setting a bad precedent.</p><p></p><p></p><p></p><p>Thats another bad precedent. You shouldn't be rolling damage according to what hp they've got, but according to what the die says.</p><p></p><p></p><p></p><p>Firstly, don't get paranoid if there is no party cleric or other means of healing. It really hurts a party and they generally learn this fast. But in your game, they're not going to need to, since they can't die and they know that you will always come to their rescue (and suddenly, a mysterious vial of healing appears in your backpack...)</p><p></p><p>Secondly, let them make their own decisions and make their own mistakes. That's how they'll learn. Giving them suggestions about what is the best course of action and doing everything in your power (which, as a DM is substantial) to keep them alive is pretty desperate.</p><p></p><p></p><p></p><p>Of course they know. The level of your interference to keep them alive has been high, so it won't exactly take a lot of working out.</p><p></p><p></p><p></p><p>I don't decide when it's time for anyone to die. The dice do.</p><p></p><p>As I say, get those rolls in the open and let the players fend for themselves. There are going to be times when the dice will collude and things might go badly for them, but on the whole, if your encounters are balanced, there is more excitement to be had and victories taste more sweet.</p></blockquote><p></p>
[QUOTE="Fester, post: 1475547, member: 14945"] I role my attack dice and damge in the open to avoid this. It helps with game balance - the encounters [I]must[/I] be balanced or they'll just get wiped out. And since my people [I]know[/I] this, they are a lot less careless. Hey, I killed the same guy's character three weeks in a row and I felt terrible about it. I saw another DM kill the same guy's character twice in the same session :\ It goes with the territory of being a DM. Then there seems little point having them. Encounters should always have an edge to them, even easy ones. A lucky hit, a high die roll here or there. If your group knows that you're not going kill any of their characters, then I don't think it will hold the same level of excitement for them. Ouch! I think that's setting a bad precedent. Thats another bad precedent. You shouldn't be rolling damage according to what hp they've got, but according to what the die says. Firstly, don't get paranoid if there is no party cleric or other means of healing. It really hurts a party and they generally learn this fast. But in your game, they're not going to need to, since they can't die and they know that you will always come to their rescue (and suddenly, a mysterious vial of healing appears in your backpack...) Secondly, let them make their own decisions and make their own mistakes. That's how they'll learn. Giving them suggestions about what is the best course of action and doing everything in your power (which, as a DM is substantial) to keep them alive is pretty desperate. Of course they know. The level of your interference to keep them alive has been high, so it won't exactly take a lot of working out. I don't decide when it's time for anyone to die. The dice do. As I say, get those rolls in the open and let the players fend for themselves. There are going to be times when the dice will collude and things might go badly for them, but on the whole, if your encounters are balanced, there is more excitement to be had and victories taste more sweet. [/QUOTE]
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