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Help me! I'm afraid to kill my players!
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<blockquote data-quote="Kormydigar" data-source="post: 1476696" data-attributes="member: 17113"><p>So, how do you deal, cope with, or decide when it is "appropriate" for a player to die?</p></blockquote><p></p><p></p><p> One thing I do is keep up with all the Pc's HP. I don't as rule fudge die rolls just to keep a character alive. If combat results in death then thats the breaks. As a player I prefer GM to be like this. I want my character to survive the adventure but not if the only reason is that the die rolls were fudged. It cheapens my feeling of accomplishment. I will alter encounters sometimes. If I have a nasty combat planned for example, and 1 or 2 players cannot make the game for some reason I will change the encounter to be a challenge to the characters who ARE present, but then the combat is run as normal. If your players have a feeling that they are in some way " protected" then they may become more reckless, especially new players. This can result in either you having to fudge more and more or letting the dice fall and having a TPK. Neither is very desirable.</p><p>[/QUOTE]</p>
[QUOTE="Kormydigar, post: 1476696, member: 17113"] So, how do you deal, cope with, or decide when it is "appropriate" for a player to die?[/QUOTE] One thing I do is keep up with all the Pc's HP. I don't as rule fudge die rolls just to keep a character alive. If combat results in death then thats the breaks. As a player I prefer GM to be like this. I want my character to survive the adventure but not if the only reason is that the die rolls were fudged. It cheapens my feeling of accomplishment. I will alter encounters sometimes. If I have a nasty combat planned for example, and 1 or 2 players cannot make the game for some reason I will change the encounter to be a challenge to the characters who ARE present, but then the combat is run as normal. If your players have a feeling that they are in some way " protected" then they may become more reckless, especially new players. This can result in either you having to fudge more and more or letting the dice fall and having a TPK. Neither is very desirable. [/QUOTE]
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Help me! I'm afraid to kill my players!
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