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Help me! I'm afraid to kill my players!
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<blockquote data-quote="Sinjucala" data-source="post: 1480882" data-attributes="member: 18345"><p>Herpes Cineplex, aren’t you doing your players a disservice? As a GM I am no more out to get them than you may be but it is as much or more their responsibility to make sure they don’t bite the big one as it is yours. It sounds like you do well in giving them some foreshadowing or hints that they are over their head. But if they don’t take them then let them savor the taste of death. It might make them a bit wiser for the next set. Or not. Tough to tell. If character creation is a part of the issue over them dying, then make sure everyone has at least one other out there in the wings so they plausibly step in should their primary die.</p><p></p><p>Sir Whiskers has given some good advice. Both his first and second paragraphs sum up well a great attitude to take and to emphasize to your players.</p><p></p><p>MrBrown sums up my most enthusiastic point well. Provide the PCs with risk. If they don’t know they can die, or they are sure you won’t let them die, then some of the fun leaves the game for both sides. We cheer the hero, the underdog; the one who has to go through hell to get where they are going. The guy who waltzes in and does it easily doesn’t endear our admiration or worship. They were not challenged, it was just business as usual. Make sure your players feel challenged and respectful of that fact they can die. And if they do, make it an experience they can savor vice feel sour about.</p></blockquote><p></p>
[QUOTE="Sinjucala, post: 1480882, member: 18345"] Herpes Cineplex, aren’t you doing your players a disservice? As a GM I am no more out to get them than you may be but it is as much or more their responsibility to make sure they don’t bite the big one as it is yours. It sounds like you do well in giving them some foreshadowing or hints that they are over their head. But if they don’t take them then let them savor the taste of death. It might make them a bit wiser for the next set. Or not. Tough to tell. If character creation is a part of the issue over them dying, then make sure everyone has at least one other out there in the wings so they plausibly step in should their primary die. Sir Whiskers has given some good advice. Both his first and second paragraphs sum up well a great attitude to take and to emphasize to your players. MrBrown sums up my most enthusiastic point well. Provide the PCs with risk. If they don’t know they can die, or they are sure you won’t let them die, then some of the fun leaves the game for both sides. We cheer the hero, the underdog; the one who has to go through hell to get where they are going. The guy who waltzes in and does it easily doesn’t endear our admiration or worship. They were not challenged, it was just business as usual. Make sure your players feel challenged and respectful of that fact they can die. And if they do, make it an experience they can savor vice feel sour about. [/QUOTE]
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Help me! I'm afraid to kill my players!
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