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Help me! I'm afraid to kill my players!
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<blockquote data-quote="clark411" data-source="post: 1482550" data-attributes="member: 4768"><p>As far as I'm concerned, a dead character's like your guy being in Jail when you'd rather have him out buying up real estate in Monopoly. It is an aspect of the game that goes part and parcel with the rest of the far more entertaining stuff. I've seen players complain about death (mostly from the perspective of a player myself- haven't DMed enough to kill that many chars) and all I can say in response to it is "Do you really want "d8 + Billions HP" on your character sheet?"</p><p></p><p>Really, I do all of my rolling out in the open, I don't pull punches, I don't do funny stuff. This way, every hard fight my players emerge from is a true victory, and every time they fail, it's clearly due to chance or my poor planning skills/their poor tactical choices. I know i find myself slighted when I find out the monster should have been doing twice as much damage than it was. If the party gets obliterated by DM error ("we encountered a CR Disgusto in a part of the campaign you've been pushing our APL Piddly party towards for the last three games? Are you on some mind altering substance sir?") then changes can be made... but it's a lot better when a DM is upfront about the good (you rock), the bad (Ugh that's a crit), and the ugly (whoops, I screwed up that encounter).</p><p></p><p>And as an aside, I think I've hit my limit of parentheses this week (maybe). Ack!</p></blockquote><p></p>
[QUOTE="clark411, post: 1482550, member: 4768"] As far as I'm concerned, a dead character's like your guy being in Jail when you'd rather have him out buying up real estate in Monopoly. It is an aspect of the game that goes part and parcel with the rest of the far more entertaining stuff. I've seen players complain about death (mostly from the perspective of a player myself- haven't DMed enough to kill that many chars) and all I can say in response to it is "Do you really want "d8 + Billions HP" on your character sheet?" Really, I do all of my rolling out in the open, I don't pull punches, I don't do funny stuff. This way, every hard fight my players emerge from is a true victory, and every time they fail, it's clearly due to chance or my poor planning skills/their poor tactical choices. I know i find myself slighted when I find out the monster should have been doing twice as much damage than it was. If the party gets obliterated by DM error ("we encountered a CR Disgusto in a part of the campaign you've been pushing our APL Piddly party towards for the last three games? Are you on some mind altering substance sir?") then changes can be made... but it's a lot better when a DM is upfront about the good (you rock), the bad (Ugh that's a crit), and the ugly (whoops, I screwed up that encounter). And as an aside, I think I've hit my limit of parentheses this week (maybe). Ack! [/QUOTE]
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Help me! I'm afraid to kill my players!
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