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D&D Older Editions
Help me improve my sci-fi homebrew 4e rules
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<blockquote data-quote="RangerWickett" data-source="post: 5016678" data-attributes="member: 63"><p>Either you're misunderstanding me or I'm misunderstanding you. Maybe there's confusion on the similarity between healing surge and battle surge. They're two different things. Healing surges work the way they always did. Battle surges are new.</p><p></p><p>The way it works, basically, is that a battle surge opens up temporary options based on your fighting style. Your first battle surge is a minor action, the second is move, and thereafter it's all standard (which makes it usually a bad choice, from the standpoint of an economy of actions). </p><p></p><p>So there's no keeping track of spent vs. unspent. It's more like "you can be a bad-ass once per encounter easily (minor action), but if you want to be bad-ass more often, it will cost you more time."</p><p></p><p> </p><p>I did have my first playtest of the rules last week. The PCs used these rules, and I based the opponents on monster stats from the Monster Manual 2. But since I let guns deal more damage than core D&D weapons do, that made the aliens less challenging than I expecting. Whenever we have our second session, I'll probably use slightly tougher foes as a baseline. I'm still figuring out how this balances.</p></blockquote><p></p>
[QUOTE="RangerWickett, post: 5016678, member: 63"] Either you're misunderstanding me or I'm misunderstanding you. Maybe there's confusion on the similarity between healing surge and battle surge. They're two different things. Healing surges work the way they always did. Battle surges are new. The way it works, basically, is that a battle surge opens up temporary options based on your fighting style. Your first battle surge is a minor action, the second is move, and thereafter it's all standard (which makes it usually a bad choice, from the standpoint of an economy of actions). So there's no keeping track of spent vs. unspent. It's more like "you can be a bad-ass once per encounter easily (minor action), but if you want to be bad-ass more often, it will cost you more time." I did have my first playtest of the rules last week. The PCs used these rules, and I based the opponents on monster stats from the Monster Manual 2. But since I let guns deal more damage than core D&D weapons do, that made the aliens less challenging than I expecting. Whenever we have our second session, I'll probably use slightly tougher foes as a baseline. I'm still figuring out how this balances. [/QUOTE]
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