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Help me improve my wizard
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<blockquote data-quote="Elephant" data-source="post: 2777235" data-attributes="member: 17431"><p>I'm playing a elven wizard, aiming for Loremaster at 8th and Archmage 13th, finishing as Wiz 7/Lor 10/Acm 3 at 20th level. In the last few game sessions, he's been rather underwhelming - the party is in the Underdark, clearing a Kuo-toan temple, and I'm running out of spells WAY too quickly. The game is set in Greyhawk, with core+completes+racial substitution levels allowed, "anything else check with me first" according to the DM.</p><p></p><p>In combat, I've been focusing on using Haste and Enlarge Person to help the melee guys, then blasting away with attack spells or shooting crossbow bolts. Other than that, though, I feel like I'm not contributing enough to the group.</p><p></p><p>Can anyone give me some hints on how to improve my character? I was thinking of crafting a wand of an attack spell - Magic Missile, Melf's Acid Arrow, or Scorching Ray perhaps. I don't want to craft a MM wand at level 7, though - I'd rather wait 'til 9th.</p><p></p><p>I've also been thinking about taking one of the Orb spells from Complete Arcane. Are they worth it? Also, should I jump on a feat like Empower Spell at 9th level, or am I better off focusing more on crafting?</p><p></p><p>Grey Elf Divination domain Wizard 7 - no banned schools</p><p>(<a href="http://www.d20srd.org/srd/variant/classes/variantCharacterClasses.htm#divinationDomain" target="_blank">http://www.d20srd.org/srd/variant/classes/variantCharacterClasses.htm#divinationDomain</a>)</p><p>STR 6, DEX 16, CON 12, Int 21h <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f61b.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":P" title="Stick out tongue :P" data-smilie="7"data-shortname=":P" />, Wis 10, CHA 14</p><p>HP 29, AC 14 (18 with Mage Armor) Speed 30ft.</p><p>BAB/Grapple +3/+1, Saves Fort +4, Ref +6, Will +6</p><p>Skills: Concentration, Decipher Script, Know: Arcana, Know: Nature 10 ranks each</p><p>Spellcraft 7 ranks (+17 modifier)</p><p>1-5 ranks in all other Knowledge skills except The Planes</p><p>4 ranks in Craft: Alchemy</p><p>Feats: Scribe Scroll</p><p>Skill Focus: Knowledge Arcana</p><p>Spell Focus Divination</p><p>Spell Focus Transmutation</p><p>Craft Wand, Wondrous, Arms & Armor</p><p>Flaw(Forlorn - no familiar)</p><p>Languages Common, Elven, Draconic, Goblin, Sylvan, Orc, Gnoll</p><p>Gear: Light Crossbow + quarrels, Spell Component Pouch</p><p>Boccob's Blessed Book (~100 pages filled so far)</p><p>Scroll of Mage Armor CL 1</p><p>Scroll of Mirror Image CL 1</p><p>Clear Spindle Ioun Stone (sustain creature w/o food or water)</p><p>Ring of Protection +1</p><p>Cloak of Resistance +1</p><p>Brooch of Shielding (24 charges left)</p><p>Pearl of Power (1st)</p><p>Wand of Mage Armor (40 charges left)</p><p>2100 gp</p><p></p><p>Spells (DC 15+spell level)</p><p>4: Arcane Eye, Phantasmal Killer, Shout, Fear, Locate Creature, Scrying ***4th level spells for gaining 7th level have not yet been chosen - these were scribed from a foe's spellbook</p><p>3: Clairvoyance/audience, Displacement, Lightning Bolt, Vampiric Touch, Dispel Magic, Gentle Repose, Sepia Snake Sigil, Tongues, Water Breathing, Arcane Sight, Secret Page, Haste, Fly, Fireball</p><p>2: All spells that can be made into potions, plus Blindness/Deafness, False Life, Scorching Ray, Melf's Acid Arrow, Tasha's Hideous Laughter, Web, Knock, Summon Monster II, Whispering Wind, Arcane Lock, Scare, Detect Thoughts, See Invisible</p><p>1: most PHB spells</p></blockquote><p></p>
[QUOTE="Elephant, post: 2777235, member: 17431"] I'm playing a elven wizard, aiming for Loremaster at 8th and Archmage 13th, finishing as Wiz 7/Lor 10/Acm 3 at 20th level. In the last few game sessions, he's been rather underwhelming - the party is in the Underdark, clearing a Kuo-toan temple, and I'm running out of spells WAY too quickly. The game is set in Greyhawk, with core+completes+racial substitution levels allowed, "anything else check with me first" according to the DM. In combat, I've been focusing on using Haste and Enlarge Person to help the melee guys, then blasting away with attack spells or shooting crossbow bolts. Other than that, though, I feel like I'm not contributing enough to the group. Can anyone give me some hints on how to improve my character? I was thinking of crafting a wand of an attack spell - Magic Missile, Melf's Acid Arrow, or Scorching Ray perhaps. I don't want to craft a MM wand at level 7, though - I'd rather wait 'til 9th. I've also been thinking about taking one of the Orb spells from Complete Arcane. Are they worth it? Also, should I jump on a feat like Empower Spell at 9th level, or am I better off focusing more on crafting? Grey Elf Divination domain Wizard 7 - no banned schools ([url]http://www.d20srd.org/srd/variant/classes/variantCharacterClasses.htm#divinationDomain[/url]) STR 6, DEX 16, CON 12, Int 21h :P, Wis 10, CHA 14 HP 29, AC 14 (18 with Mage Armor) Speed 30ft. BAB/Grapple +3/+1, Saves Fort +4, Ref +6, Will +6 Skills: Concentration, Decipher Script, Know: Arcana, Know: Nature 10 ranks each Spellcraft 7 ranks (+17 modifier) 1-5 ranks in all other Knowledge skills except The Planes 4 ranks in Craft: Alchemy Feats: Scribe Scroll Skill Focus: Knowledge Arcana Spell Focus Divination Spell Focus Transmutation Craft Wand, Wondrous, Arms & Armor Flaw(Forlorn - no familiar) Languages Common, Elven, Draconic, Goblin, Sylvan, Orc, Gnoll Gear: Light Crossbow + quarrels, Spell Component Pouch Boccob's Blessed Book (~100 pages filled so far) Scroll of Mage Armor CL 1 Scroll of Mirror Image CL 1 Clear Spindle Ioun Stone (sustain creature w/o food or water) Ring of Protection +1 Cloak of Resistance +1 Brooch of Shielding (24 charges left) Pearl of Power (1st) Wand of Mage Armor (40 charges left) 2100 gp Spells (DC 15+spell level) 4: Arcane Eye, Phantasmal Killer, Shout, Fear, Locate Creature, Scrying ***4th level spells for gaining 7th level have not yet been chosen - these were scribed from a foe's spellbook 3: Clairvoyance/audience, Displacement, Lightning Bolt, Vampiric Touch, Dispel Magic, Gentle Repose, Sepia Snake Sigil, Tongues, Water Breathing, Arcane Sight, Secret Page, Haste, Fly, Fireball 2: All spells that can be made into potions, plus Blindness/Deafness, False Life, Scorching Ray, Melf's Acid Arrow, Tasha's Hideous Laughter, Web, Knock, Summon Monster II, Whispering Wind, Arcane Lock, Scare, Detect Thoughts, See Invisible 1: most PHB spells [/QUOTE]
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