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Help me keep the PCs in a Heroes-esque supers game working together
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<blockquote data-quote="hopeless" data-source="post: 4611112" data-attributes="member: 36349"><p><strong>Heroesque game</strong></p><p></p><p>What if this retrovirus only works for certain people meaning that those that do gain these abilities are being sought out by those that don;t for the purposes of finding out how they can do what they can do.</p><p> </p><p>Say they've been the recipient of a flu vaccine or are merely descendants of a member of an exploration team that found your crypto creature and were unknowingly infected with the effects happening after they returned and left to live their normal lives...</p><p> </p><p>Perhaps you have villainous descendants of these people who are aware of what they can do or even survivors of these creatures who are being hunted for their abilities or are seeking to gain the upper hand in their war with the virus called humanity...</p><p> </p><p>Perhaps you should suggest an opening scene where your players are all present say something happens and they're forced to act or have their abilities manifest like one is locked in a burning room and teleports or phases through the door in a panic trying to escape another might be being targetted by some mysterious figure in shadow and manages to escape when he targets someone else by mistake...</p><p> </p><p>How do you want to handle this campaign or game of yours do you have preconceived visions of where you want your series to lead to?</p></blockquote><p></p>
[QUOTE="hopeless, post: 4611112, member: 36349"] [b]Heroesque game[/b] What if this retrovirus only works for certain people meaning that those that do gain these abilities are being sought out by those that don;t for the purposes of finding out how they can do what they can do. Say they've been the recipient of a flu vaccine or are merely descendants of a member of an exploration team that found your crypto creature and were unknowingly infected with the effects happening after they returned and left to live their normal lives... Perhaps you have villainous descendants of these people who are aware of what they can do or even survivors of these creatures who are being hunted for their abilities or are seeking to gain the upper hand in their war with the virus called humanity... Perhaps you should suggest an opening scene where your players are all present say something happens and they're forced to act or have their abilities manifest like one is locked in a burning room and teleports or phases through the door in a panic trying to escape another might be being targetted by some mysterious figure in shadow and manages to escape when he targets someone else by mistake... How do you want to handle this campaign or game of yours do you have preconceived visions of where you want your series to lead to? [/QUOTE]
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