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Help me keep the PCs in a Heroes-esque supers game working together
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<blockquote data-quote="Ruined" data-source="post: 4613872" data-attributes="member: 113"><p>I always wanted to do something like this for a hero game, but the execution is tricky. Since you have a hand in how the heroes get their powers, maybe use some of the 'Hand of Fate' tricks that pull the PCs together in the same spot with a forced revelation of their powers. "Ah look, you all wind up in this loft in NYC."</p><p> </p><p>I was using a government project that genetically modified the PCs before birth, but the project was canned and abandoned. The PCs were drawn there and then they have both the mystery of finding out the common history of their powers plus the shared goal of running from the government that wants to capture and examine them.</p><p></p><p>The Rising Stars comic by J.Michael Stracynski could be a great inspiration if you haven't read it.</p><p> </p><p>Also, bear in mind that one of the strengths of first-season Heroes was the interaction of characters in pairs or occasionally trios. The finale was really the only time that you had a full compliment of pivotal characters. Unless you're a fan of lone wolf style characters, that rarely happens in group oriented games.</p><p></p><p>Good luck!</p></blockquote><p></p>
[QUOTE="Ruined, post: 4613872, member: 113"] I always wanted to do something like this for a hero game, but the execution is tricky. Since you have a hand in how the heroes get their powers, maybe use some of the 'Hand of Fate' tricks that pull the PCs together in the same spot with a forced revelation of their powers. "Ah look, you all wind up in this loft in NYC." I was using a government project that genetically modified the PCs before birth, but the project was canned and abandoned. The PCs were drawn there and then they have both the mystery of finding out the common history of their powers plus the shared goal of running from the government that wants to capture and examine them. The Rising Stars comic by J.Michael Stracynski could be a great inspiration if you haven't read it. Also, bear in mind that one of the strengths of first-season Heroes was the interaction of characters in pairs or occasionally trios. The finale was really the only time that you had a full compliment of pivotal characters. Unless you're a fan of lone wolf style characters, that rarely happens in group oriented games. Good luck! [/QUOTE]
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Help me keep the PCs in a Heroes-esque supers game working together
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