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<blockquote data-quote="Navar" data-source="post: 2088220" data-attributes="member: 2313"><p><strong>Black Slaad (not from ELH)</strong></p><p></p><p><span style="font-size: 22px"><strong>BLACK SLAAD</strong></span></p><p>Medium Outsider (Chaotic, Extraplanar)</p><p><strong>Hit Dice:</strong> 18d8+90+18 (189 hp)</p><p><strong>Initiative:</strong> +6</p><p><strong>Speed: </strong> 30 ft. (6 squares)</p><p><strong>Armor Class: </strong> 30 (+6 Dex, +14 natural), touch 16, flat-footed 24</p><p><strong>Base Attack/Grapple:</strong> +18/+26</p><p><strong>Attack:</strong> Claw +26 melee (3d8+8 plus stun)</p><p><strong>Full Attack: </strong> 2 claws +26 melee (3d8+8 plus stun) and bite +24 (2d12+4)</p><p><strong>Space/Reach: </strong> 5 ft./5 ft.</p><p><strong>Special Attacks:</strong> Pounce, stun, spell-like abilities, <em>summon slaad</em></p><p><strong>Special Qualities:</strong> Change shape, damage reduction 15/lawful, darkvision 60 ft., fast healing 10, immunity to sonics, resistance to acid 5, cold 5, electricity 5, and fire 5, telepathy 100 ft.</p><p><strong>Saves:</strong> Fort +16, Ref +17, Will +15</p><p><strong>Abilities: </strong> Str 26, Dex 23, Con 21, Int 18, Wis 18, Cha 18</p><p><strong>Skills:</strong> Climb +28, Concentration +18, Escape Artist +27, Hide +27, Intimidate +25, Jump +28, Knowledge (any two) +25, Listen +25, Move Silently +27, Search +25 Spot +25, Survival +15 (+17 when tracking), Use Rope +6 (+8 with bindings)</p><p><strong>Feats:</strong> Cleave, Combat Brute [Tactical], Great Cleave, Improved Sunder, Improved Toughness, Multiattack, Power attack, Track</p><p><strong>Environment:</strong> Ever-Changing Chaos of Limbo</p><p><strong>Organization:</strong> Solitary or pair</p><p><strong>Challenge Rating:</strong> 15</p><p><strong>Treasure:</strong> Double standard</p><p><strong>Alignment:</strong> Usually chaotic evil</p><p><strong>Advancement:</strong> 19–24 HD (Medium); 25–45 HD (Large)</p><p><strong>Level Adjustment:</strong> -</p><p></p><p><u><span style="font-size: 12px">Combat</span></u></p><p> <strong>Stun (Ex): </strong> Three times per day, a black slaad can attempt to stun its opponent on an attack with one of its natural weapons. If the opponent fails a DC 22 Fortitude save, it is stunned for 1 round in addition to taking normal damage from the attack. The save DC is Wisdom-Based</p><p> <strong>Spell-Like Abilities: </strong> At will – <em>chaos hammer </em> (DC 18), <em>fear </em> (DC 18), <em>finger of death</em> (DC 21), <em>fireball </em> (DC 17), <em>fly</em>, <em>invisibility</em>, <em>magic circle against law</em>, <em>shatter </em> (DC 16); 3/day – <em>circle of death </em> (DC 20), <em>cloak of chaos </em> (DC 22), <em>power word stun</em>, <em>word of chaos </em> (DC 21); 1/day – <em>power word blind</em>, <em>power word kill</em>. Caster level 18th. The save DCs are Charisma-based.</p><p> <strong>Change Shape (Su): </strong> A black slaad can assume any humanoid form as a standard action. In humanoid form a black slaad cannot use its natural weapons (although a slaad can equip itself with weapons and armor appropriate to its apperance.) A black slaad remains in one form until it chooses to assume a new one. A change in form cannot be dispelled, but the slaad reverts to its natural form when killed. A true seeing spell reveals its natural form.</p><p> <strong>Pounce (Ex):</strong> If a black slaad charges, it can make a full attack in the same round.</p><p> <em><strong>Summon Slaad (Sp): </strong></em> Twice per day a black slaad can attempt to summon 1-2 red, blue, or green sladdi with a 60% chance of success or 1-2 gray slaadi with a 40% chance of success. This ability is the equivalent of a 8th level spell.</p><p></p><p>The Combat Brute is your friend esp. the 2nd and 3rd abilities of it. Pounce lets you make a full attack at the end of a charge. </p><p></p><p>I will get to work on their weapons (and demonstrate how their weapons change their combat stats next. I will also make some with gear (to make them more deadly.</p></blockquote><p></p>
[QUOTE="Navar, post: 2088220, member: 2313"] [b]Black Slaad (not from ELH)[/b] [SIZE=6][B]BLACK SLAAD[/B][/SIZE] Medium Outsider (Chaotic, Extraplanar) [B]Hit Dice:[/B] 18d8+90+18 (189 hp) [B]Initiative:[/B] +6 [B]Speed: [/B] 30 ft. (6 squares) [B]Armor Class: [/B] 30 (+6 Dex, +14 natural), touch 16, flat-footed 24 [B]Base Attack/Grapple:[/B] +18/+26 [B]Attack:[/B] Claw +26 melee (3d8+8 plus stun) [B]Full Attack: [/B] 2 claws +26 melee (3d8+8 plus stun) and bite +24 (2d12+4) [B]Space/Reach: [/B] 5 ft./5 ft. [B]Special Attacks:[/B] Pounce, stun, spell-like abilities, [I]summon slaad[/I] [B]Special Qualities:[/B] Change shape, damage reduction 15/lawful, darkvision 60 ft., fast healing 10, immunity to sonics, resistance to acid 5, cold 5, electricity 5, and fire 5, telepathy 100 ft. [B]Saves:[/B] Fort +16, Ref +17, Will +15 [B]Abilities: [/B] Str 26, Dex 23, Con 21, Int 18, Wis 18, Cha 18 [B]Skills:[/B] Climb +28, Concentration +18, Escape Artist +27, Hide +27, Intimidate +25, Jump +28, Knowledge (any two) +25, Listen +25, Move Silently +27, Search +25 Spot +25, Survival +15 (+17 when tracking), Use Rope +6 (+8 with bindings) [B]Feats:[/B] Cleave, Combat Brute [Tactical], Great Cleave, Improved Sunder, Improved Toughness, Multiattack, Power attack, Track [B]Environment:[/B] Ever-Changing Chaos of Limbo [B]Organization:[/B] Solitary or pair [B]Challenge Rating:[/B] 15 [B]Treasure:[/B] Double standard [B]Alignment:[/B] Usually chaotic evil [B]Advancement:[/B] 19–24 HD (Medium); 25–45 HD (Large) [B]Level Adjustment:[/B] - [U][SIZE=3]Combat[/SIZE][/U] [B]Stun (Ex): [/B] Three times per day, a black slaad can attempt to stun its opponent on an attack with one of its natural weapons. If the opponent fails a DC 22 Fortitude save, it is stunned for 1 round in addition to taking normal damage from the attack. The save DC is Wisdom-Based [B]Spell-Like Abilities: [/B] At will – [I]chaos hammer [/I] (DC 18), [I]fear [/I] (DC 18), [I]finger of death[/I] (DC 21), [I]fireball [/I] (DC 17), [I]fly[/I], [I]invisibility[/I], [I]magic circle against law[/I], [I]shatter [/I] (DC 16); 3/day – [I]circle of death [/I] (DC 20), [I]cloak of chaos [/I] (DC 22), [I]power word stun[/I], [I]word of chaos [/I] (DC 21); 1/day – [I]power word blind[/I], [I]power word kill[/I]. Caster level 18th. The save DCs are Charisma-based. [B]Change Shape (Su): [/B] A black slaad can assume any humanoid form as a standard action. In humanoid form a black slaad cannot use its natural weapons (although a slaad can equip itself with weapons and armor appropriate to its apperance.) A black slaad remains in one form until it chooses to assume a new one. A change in form cannot be dispelled, but the slaad reverts to its natural form when killed. A true seeing spell reveals its natural form. [B]Pounce (Ex):[/B] If a black slaad charges, it can make a full attack in the same round. [I][B]Summon Slaad (Sp): [/B][/I] Twice per day a black slaad can attempt to summon 1-2 red, blue, or green sladdi with a 60% chance of success or 1-2 gray slaadi with a 40% chance of success. This ability is the equivalent of a 8th level spell. The Combat Brute is your friend esp. the 2nd and 3rd abilities of it. Pounce lets you make a full attack at the end of a charge. I will get to work on their weapons (and demonstrate how their weapons change their combat stats next. I will also make some with gear (to make them more deadly. [/QUOTE]
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