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<blockquote data-quote="BSF" data-source="post: 2088825" data-attributes="member: 13098"><p>Fair enough. I would definitely apply a negative planar trait that forces spellcraft checks to be able to cast within. It is unlikely to stop the party, but it gives them one more variable to keep in mind. When the battle starts, just plop a card on the battlemat with the environmental conditions the party has to remember to consider and roll for each round. A checklist, if you will. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p></p><p>On the topic of negative energy, if the walls/pillars are negative energy, consider allowing the lich to touch them and receive "healing" benefits. </p><p></p><p>The cleric uses some sort of mental bond to heal the rest of the party? Sounds like you need to hit the cleric with a targeted dispel. Try to strip the cleric of every single spell cast on him. Hit the party with the power words, then follow it up with some sort of silence effect. </p><p></p><p>Wall off the archer in some way so he has to change position to shoot arrows. Hmm, any way you can get a Repel Wood type thing going? Or even a wind wall? Every round that you force the archer to move is a round where he only gets one arrow off. It is a nuisance tactic, but it might be worthwhile. If you are feeling cruel, you could try to sunder the bow. Perhaps with the Slaad King and his outrageous reach from the chain?</p><p></p><p>The NPCs are on home ground and definitely seem to have some knowledge of the PCs. You can get away with some tactics that target specific weaknesses of PCs without being too cheesy.</p></blockquote><p></p>
[QUOTE="BSF, post: 2088825, member: 13098"] Fair enough. I would definitely apply a negative planar trait that forces spellcraft checks to be able to cast within. It is unlikely to stop the party, but it gives them one more variable to keep in mind. When the battle starts, just plop a card on the battlemat with the environmental conditions the party has to remember to consider and roll for each round. A checklist, if you will. :) On the topic of negative energy, if the walls/pillars are negative energy, consider allowing the lich to touch them and receive "healing" benefits. The cleric uses some sort of mental bond to heal the rest of the party? Sounds like you need to hit the cleric with a targeted dispel. Try to strip the cleric of every single spell cast on him. Hit the party with the power words, then follow it up with some sort of silence effect. Wall off the archer in some way so he has to change position to shoot arrows. Hmm, any way you can get a Repel Wood type thing going? Or even a wind wall? Every round that you force the archer to move is a round where he only gets one arrow off. It is a nuisance tactic, but it might be worthwhile. If you are feeling cruel, you could try to sunder the bow. Perhaps with the Slaad King and his outrageous reach from the chain? The NPCs are on home ground and definitely seem to have some knowledge of the PCs. You can get away with some tactics that target specific weaknesses of PCs without being too cheesy. [/QUOTE]
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