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<blockquote data-quote="jhartaine" data-source="post: 2089016" data-attributes="member: 14703"><p>Just some ideas from the peanut gallery. </p><p></p><p>Instead of trying to out power in some cases, a little finesse might make things more interesting. Perhaps having a lower level invisible Slaad or Githzerai roaming around the battle with an object (or several objects) that have silence cast on them. All he would have to do is move close to the party spellcasters so that they arewithin the radius of effect (20' radius). If done correctly you can prevent communication of the party members. When its their initiative, have them write down their actions and hand it to the Dm. That way the other players can't know what they are doing until after the fact. Lack of coordination in a party can cause many problems. And since psionics aren't generally affected by silence this doesn't hinder the Githzerai too much.</p><p></p><p>Another little fun thing would be to have a bunch of useful things affected by a SHRINK ITEM spell. Say a bunch of caltrops or greek fire suddenly appearing on the floor cuold be rather disconcerting. The silenced invisible opponent could be doing this as well. SHRUNKEN ITEMS can be made to return to normal by simply dropping them on the floor. Maybe have some walls, columns, or stalacmites appearing beneath a party member (dc 15/20 to avoid being knocked over by the suddenly appearing structure), or between party members to keep the party from helping each other.</p><p></p><p>A very simple trick would be make several pits in the room hidden by illusions. Have the enemy know where they are and try to force/lure the party memebrs into stepping into them. Once in there, drop in a pebble with silence cast on it and make it appear as if they've disappeared.</p><p></p><p>Another unusual rarely used tactic would be to simply grapple the main fighter-types once in close combat and keep them in place. Then focus on the spell casters to take them out when they don't have the "protection" of the party muscle. One or two opponents with Improved grapple, Bull Strength, etc should give them a distinct advanatage.</p><p></p><p>Just some thought from a lurker... <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f60e.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":cool:" title="Cool :cool:" data-smilie="6"data-shortname=":cool:" /> </p><p></p><p>Jhartaine</p></blockquote><p></p>
[QUOTE="jhartaine, post: 2089016, member: 14703"] Just some ideas from the peanut gallery. Instead of trying to out power in some cases, a little finesse might make things more interesting. Perhaps having a lower level invisible Slaad or Githzerai roaming around the battle with an object (or several objects) that have silence cast on them. All he would have to do is move close to the party spellcasters so that they arewithin the radius of effect (20' radius). If done correctly you can prevent communication of the party members. When its their initiative, have them write down their actions and hand it to the Dm. That way the other players can't know what they are doing until after the fact. Lack of coordination in a party can cause many problems. And since psionics aren't generally affected by silence this doesn't hinder the Githzerai too much. Another little fun thing would be to have a bunch of useful things affected by a SHRINK ITEM spell. Say a bunch of caltrops or greek fire suddenly appearing on the floor cuold be rather disconcerting. The silenced invisible opponent could be doing this as well. SHRUNKEN ITEMS can be made to return to normal by simply dropping them on the floor. Maybe have some walls, columns, or stalacmites appearing beneath a party member (dc 15/20 to avoid being knocked over by the suddenly appearing structure), or between party members to keep the party from helping each other. A very simple trick would be make several pits in the room hidden by illusions. Have the enemy know where they are and try to force/lure the party memebrs into stepping into them. Once in there, drop in a pebble with silence cast on it and make it appear as if they've disappeared. Another unusual rarely used tactic would be to simply grapple the main fighter-types once in close combat and keep them in place. Then focus on the spell casters to take them out when they don't have the "protection" of the party muscle. One or two opponents with Improved grapple, Bull Strength, etc should give them a distinct advanatage. Just some thought from a lurker... :cool: Jhartaine [/QUOTE]
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