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<blockquote data-quote="Sir ThornCrest" data-source="post: 2093429" data-attributes="member: 27532"><p>leave the pc's to rely on their feats, tactics, skills & tenacity...remove everyone’s ability to use magic via anti magic shell...something this room generates 1 time per round on its init....</p><p></p><p>The players or the Slaad king may use dispel once a round and hope they beat the init of the room to cast...there for you have a tactically challenging environment. A room that’s gonna suck your spells forcing you to beat initiative and waste a dispel magic every round. Team work tactics & initiative all of a sudden are more important (they must time attacks and actions with each other) Greater dispel is a waste because the room will generate another anti magic field on the next round. The Queens guards are 15th Monks/a few levels of Devoted Defender; they will take the damage for her. Then heal it hopefully...either way they will have a high initiative and will strike out at those trying to cast spells at the queen....this will definately test the concentration of any casters...the Monks will leave the 20’ radius around the Queen for no other reason. The Monks will all have snatch arrow ability.</p><p></p><p>And a very simple thing to jack with the players, the 3 Monks are wearing special slippers, why because the flooring within 20’ of the Queen is slicked with grease on a marble floor, all but impossible for anyone else to gain footing and attack in same round reflex save 17 plus circumstance bonus of 4 because of the marble surface = DC21reflex you can raise or lower saying it’s a high level rogue grease trap or it’s the simple spell grease via the Queen. Most people entering this area will find themselves prone and getting smacked by monks with bonuses accordingly. </p><p></p><p>Having to spend a full round getting to your feat is definitely not fun....the Monks may even shuffle board players out of the radius, or just keep tripping them and kicken the crap out of them and the salad that enter...</p><p></p><p>Thorncrest</p></blockquote><p></p>
[QUOTE="Sir ThornCrest, post: 2093429, member: 27532"] leave the pc's to rely on their feats, tactics, skills & tenacity...remove everyone’s ability to use magic via anti magic shell...something this room generates 1 time per round on its init.... The players or the Slaad king may use dispel once a round and hope they beat the init of the room to cast...there for you have a tactically challenging environment. A room that’s gonna suck your spells forcing you to beat initiative and waste a dispel magic every round. Team work tactics & initiative all of a sudden are more important (they must time attacks and actions with each other) Greater dispel is a waste because the room will generate another anti magic field on the next round. The Queens guards are 15th Monks/a few levels of Devoted Defender; they will take the damage for her. Then heal it hopefully...either way they will have a high initiative and will strike out at those trying to cast spells at the queen....this will definately test the concentration of any casters...the Monks will leave the 20’ radius around the Queen for no other reason. The Monks will all have snatch arrow ability. And a very simple thing to jack with the players, the 3 Monks are wearing special slippers, why because the flooring within 20’ of the Queen is slicked with grease on a marble floor, all but impossible for anyone else to gain footing and attack in same round reflex save 17 plus circumstance bonus of 4 because of the marble surface = DC21reflex you can raise or lower saying it’s a high level rogue grease trap or it’s the simple spell grease via the Queen. Most people entering this area will find themselves prone and getting smacked by monks with bonuses accordingly. Having to spend a full round getting to your feat is definitely not fun....the Monks may even shuffle board players out of the radius, or just keep tripping them and kicken the crap out of them and the salad that enter... Thorncrest [/QUOTE]
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