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<blockquote data-quote="LostSoul" data-source="post: 4739301" data-attributes="member: 386"><p>Kuo-Toa from the underdark make a raid on the Moonstair.</p><p></p><p>An earthquake presages their arrival. Shortly after that, people go missing and come back "strange".</p><p></p><p>Encounter 1: Kuo-Toa Kidnappers</p><p></p><p>At night, near the ferry landings, the PCs hear some muffled screams for help. They spot a group of shadowy figures making off with something struggling in a large bag.</p><p></p><p>Goal: They are trying to escape to the deep water where they can retreat back to their underdark lair, turning their prisoner into a "deep one". (The prisoner has a fishy thing shoved down its throat so it can breathe. This also keeps it quiet.)</p><p></p><p>Level 13 * XP 4800</p><p></p><p>2 Kuo-toa Harpooners</p><p>4 Kuo-toa Marauders</p><p></p><p>One of the Marauders holds a big sack; this reduces his speed, AC, and Reflex defense by 2. He can drop it to get rid of these penalties as a free action.</p><p></p><p>Tactics: The kuo-toa try to make it to the edge of the water where they have the advantage (+2 to attacks from their aquatic ability). The Harpooners will try to pull PCs into the water.</p><p></p><p>Features: There's a rip tide along the shore that can drag characters (including the kuo-toa) further out to sea. </p><p>The shore is shallow (just difficult terrain), but deepens out after a while.</p><p>There's a small boat the PCs can use.</p><p>Long gaff hooks on the docks can be picked up and used: Two-handed; no proficiency; 1d8 damage; polearm, spear group; reach property; on a hit, the target is pulled 1.</p><p></p><p></p><p>Encounter 2: Assault from the Deep</p><p></p><p>Kuo-Toa pour into Moonstair and wreak havoc.</p><p></p><p>Level 14 * XP 6800</p><p>1 Kuo-Toa Monitor</p><p>4 Kuo-Toa Harpooners</p><p>4 Kuo-Toa Guards</p><p></p><p>The Guards are the villagers who have been returned, though all fishy-like. They come out of different buildings at different times and attack the PCs.</p><p></p><p></p><p>Encounter 3: In the Deeps</p><p></p><p>The PCs hunt down the kuo-toa.</p><p></p><p>Level 17 * XP 10400</p><p>1 Kuo-Toa Whip</p><p>2 Kuo-Toa Monitors</p><p>6 Kuo-Toa Marauders</p><p>2 Kuo-Toa Harpooners</p></blockquote><p></p>
[QUOTE="LostSoul, post: 4739301, member: 386"] Kuo-Toa from the underdark make a raid on the Moonstair. An earthquake presages their arrival. Shortly after that, people go missing and come back "strange". Encounter 1: Kuo-Toa Kidnappers At night, near the ferry landings, the PCs hear some muffled screams for help. They spot a group of shadowy figures making off with something struggling in a large bag. Goal: They are trying to escape to the deep water where they can retreat back to their underdark lair, turning their prisoner into a "deep one". (The prisoner has a fishy thing shoved down its throat so it can breathe. This also keeps it quiet.) Level 13 * XP 4800 2 Kuo-toa Harpooners 4 Kuo-toa Marauders One of the Marauders holds a big sack; this reduces his speed, AC, and Reflex defense by 2. He can drop it to get rid of these penalties as a free action. Tactics: The kuo-toa try to make it to the edge of the water where they have the advantage (+2 to attacks from their aquatic ability). The Harpooners will try to pull PCs into the water. Features: There's a rip tide along the shore that can drag characters (including the kuo-toa) further out to sea. The shore is shallow (just difficult terrain), but deepens out after a while. There's a small boat the PCs can use. Long gaff hooks on the docks can be picked up and used: Two-handed; no proficiency; 1d8 damage; polearm, spear group; reach property; on a hit, the target is pulled 1. Encounter 2: Assault from the Deep Kuo-Toa pour into Moonstair and wreak havoc. Level 14 * XP 6800 1 Kuo-Toa Monitor 4 Kuo-Toa Harpooners 4 Kuo-Toa Guards The Guards are the villagers who have been returned, though all fishy-like. They come out of different buildings at different times and attack the PCs. Encounter 3: In the Deeps The PCs hunt down the kuo-toa. Level 17 * XP 10400 1 Kuo-Toa Whip 2 Kuo-Toa Monitors 6 Kuo-Toa Marauders 2 Kuo-Toa Harpooners [/QUOTE]
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