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help me kill my party!
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<blockquote data-quote="Leatherhead" data-source="post: 4739430" data-attributes="member: 53176"><p>I'm not going to give an earthshaking plot, it's your campaign you should fit them in as you see fit.</p><p></p><p>At first, my thought was to bust out some devils. They should be able to take the fighter down a peg or two.</p><p></p><p>5000 exp (so I went a bit over)</p><p>Bone Devil </p><p>Bearded Devil X2</p><p>Chain Devil X2</p><p>Legion Devil Hellguard x4 (unless you think minions should be 1/2 exp, then double that)</p><p></p><p>Situation: They are devils, someone probably summoned them to go take the party out. This encounter works best in an environment that has a bottleneck or two, and the PC's spread out a bit.</p><p>Tactics: Teleport and shift around to single out a soft target (possibly the Invoker), then have everyone unleash hell. The devils like being near each other for the defensive bonuses, teleportation and reach makes this very easy to set this up. Between the bone devil and the chain devils it should be very easy to lockdown someone and rip even heavily armored targets to shreds</p><p></p><p>Then I noticed that the party has the potential for lots and lots of radiant damage. So naturally this leads me to use Angels, as they are going to be resistant to such attacks.</p><p></p><p>8800 xp</p><p>Angel of Battle </p><p>Angel of Protection x2 </p><p>Eliodon </p><p>Alter of Zealotry (trap) </p><p>Yaun-ti Malison incanter. </p><p>Yaun-ti Malison Disciple of Zhir </p><p>Yaun-ti Malison Sharp-eye </p><p></p><p>Situation: The PC's stumble upon a temple of Zhir, after a "friend" gives them a tip about who summoned the devils.This fight is going to be horrible for the PC's, three different ways to get dominated, and the fight is going to drag on for a very long time. </p><p>Tactics: The angels protect the Disciple while they rush into melee, and back up to protect the incanter if they party slips by. The eliodon uses its stance back by the alter out of reach of the PC's. The Incanter stays near the eliodon, and the sharp-eye stays as far away from the PC's as possible.</p><p></p><p>And because I am pressed for time here is a solo encounter:</p><p></p><p>6000 xp (more or less)</p><p>Adult Blue dragon</p><p>Electrified Floor (trap) x2 </p><p>Shifting Sands (Hazard)</p><p></p><p>The shifting sands is a level 13 obstacle hazard in an area approximately 40 squares big, which counts as difficult terrain and has the following attack:</p><p>Trigger: Whenever a creature ends their turn in a square that has the hazard.</p><p>Opportunity Action, Melee 1 </p><p>Target: Creature triggering the hazard.</p><p>Attack +16 Vs reflex</p><p>Hit: The target is slid two squares in a random direction.</p><p>Special: This trap does not trigger in a square occupied by the Electrified Floor trap. </p><p>Additionally, the shifting sands have the following power</p><p>Standard action, Recharge <img src="http://www.enworld.org/forum/images/smilies/5.gif" class="smilie" loading="lazy" alt=":5:" title="Five :5:" data-shortname=":5:" /><img src="http://www.enworld.org/forum/images/smilies/6.gif" class="smilie" loading="lazy" alt=":6:" title="Six :6:" data-shortname=":6:" /></p><p>Target: Every square that has an Electrified floor trap in it</p><p>Special: The square cannot be occupied by a creature</p><p>Effect: The electrified floor trap slides one square in a random direction, this effect cannot place the trap in a square occupied by a creature or another trap.</p><p></p><p>The Dragon has a crystal amulet that allows the dragon (or anyone else who has the crystal) to calm the sand they are standing on, so that the hazard does not effect them. </p><p></p><p>If you want, you can cut the area down to 30 squares and then use the Elite Electrified Floor trap, but be careful as the dragon is not resistant to stuns, unless you further alter the trap to ignore dragons...</p><p></p><p>Situation: The friend that tipped them off is actually a blue dragon, the one that sent the devils after them, the PC's go to confront the dragon in her layer.</p><p>Tactics: The dragon flies around and blasts the party while chaos ensues.</p></blockquote><p></p>
[QUOTE="Leatherhead, post: 4739430, member: 53176"] I'm not going to give an earthshaking plot, it's your campaign you should fit them in as you see fit. At first, my thought was to bust out some devils. They should be able to take the fighter down a peg or two. 5000 exp (so I went a bit over) Bone Devil Bearded Devil X2 Chain Devil X2 Legion Devil Hellguard x4 (unless you think minions should be 1/2 exp, then double that) Situation: They are devils, someone probably summoned them to go take the party out. This encounter works best in an environment that has a bottleneck or two, and the PC's spread out a bit. Tactics: Teleport and shift around to single out a soft target (possibly the Invoker), then have everyone unleash hell. The devils like being near each other for the defensive bonuses, teleportation and reach makes this very easy to set this up. Between the bone devil and the chain devils it should be very easy to lockdown someone and rip even heavily armored targets to shreds Then I noticed that the party has the potential for lots and lots of radiant damage. So naturally this leads me to use Angels, as they are going to be resistant to such attacks. 8800 xp Angel of Battle Angel of Protection x2 Eliodon Alter of Zealotry (trap) Yaun-ti Malison incanter. Yaun-ti Malison Disciple of Zhir Yaun-ti Malison Sharp-eye Situation: The PC's stumble upon a temple of Zhir, after a "friend" gives them a tip about who summoned the devils.This fight is going to be horrible for the PC's, three different ways to get dominated, and the fight is going to drag on for a very long time. Tactics: The angels protect the Disciple while they rush into melee, and back up to protect the incanter if they party slips by. The eliodon uses its stance back by the alter out of reach of the PC's. The Incanter stays near the eliodon, and the sharp-eye stays as far away from the PC's as possible. And because I am pressed for time here is a solo encounter: 6000 xp (more or less) Adult Blue dragon Electrified Floor (trap) x2 Shifting Sands (Hazard) The shifting sands is a level 13 obstacle hazard in an area approximately 40 squares big, which counts as difficult terrain and has the following attack: Trigger: Whenever a creature ends their turn in a square that has the hazard. Opportunity Action, Melee 1 Target: Creature triggering the hazard. Attack +16 Vs reflex Hit: The target is slid two squares in a random direction. Special: This trap does not trigger in a square occupied by the Electrified Floor trap. Additionally, the shifting sands have the following power Standard action, Recharge :5::6: Target: Every square that has an Electrified floor trap in it Special: The square cannot be occupied by a creature Effect: The electrified floor trap slides one square in a random direction, this effect cannot place the trap in a square occupied by a creature or another trap. The Dragon has a crystal amulet that allows the dragon (or anyone else who has the crystal) to calm the sand they are standing on, so that the hazard does not effect them. If you want, you can cut the area down to 30 squares and then use the Elite Electrified Floor trap, but be careful as the dragon is not resistant to stuns, unless you further alter the trap to ignore dragons... Situation: The friend that tipped them off is actually a blue dragon, the one that sent the devils after them, the PC's go to confront the dragon in her layer. Tactics: The dragon flies around and blasts the party while chaos ensues. [/QUOTE]
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