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Help me kill my party
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<blockquote data-quote="Dandu" data-source="post: 5697531" data-attributes="member: 85158"><p>We all knew this thread was as inevitable as a Marut.</p><p></p><p>I am considering joining my brother's game. So far, most of the party aside from me and one other person are Evil with strong Chaotic Stupid tendencies. I wish to be able to dole out the harsness should it ever become necessary to stop them from, say, attacking the Queen in the middle of her speech.</p><p></p><p>The party consists of a Paladin of Slaughter, a Rouge, a Cleric, and a Spion, all ECL 5. The Spion is neutral and is on friendly terms with me both in and out of the game, so I think I can count on his support. The others three would likely band together in the event of inter-party conflict.</p><p></p><p>Before we begin, I would like to state that some of the work is cut out for us; the Rouge is going for Assassin, but considers himself a non-combat character and is built for social encounters - he doesn't even have skill ranks in Tumble or UMD. The Paladin I have advised to go into Blackguard, and is an Aasimar to boot, so we're looking at suboptimal feats, prestige class, and a race with a +1 LA. I helped suggest domains for the cleric and he has chosen the Death and Destruction domains, both of which are... bad. The Spion is the only one I have actually given much useful optimization advice to, as I helped built his character to ensure good will from someone.</p><p></p><p>So, how would you advice this character to take out said three party members if necessary? </p><p></p><p>I'm thinking of opening with a Fly spell, buffing with Protection from Evil, casting Ice Slick on the Paladin (and Cleric if possible) to immobilize them via forced balance checks (they're planning on wearing heavy armor), then casting Hold Person on the Rogue to set him up for a CDG. I then walk onto the Ice Slick using my Travel domain power to render myself immune to the magical effects and Shivering Touch the Cleric to paralyze him. Then the Paladin and I duke it out, for great justice. </p><p></p><p>I am open to alternate plans of attack.</p></blockquote><p></p>
[QUOTE="Dandu, post: 5697531, member: 85158"] We all knew this thread was as inevitable as a Marut. I am considering joining my brother's game. So far, most of the party aside from me and one other person are Evil with strong Chaotic Stupid tendencies. I wish to be able to dole out the harsness should it ever become necessary to stop them from, say, attacking the Queen in the middle of her speech. The party consists of a Paladin of Slaughter, a Rouge, a Cleric, and a Spion, all ECL 5. The Spion is neutral and is on friendly terms with me both in and out of the game, so I think I can count on his support. The others three would likely band together in the event of inter-party conflict. Before we begin, I would like to state that some of the work is cut out for us; the Rouge is going for Assassin, but considers himself a non-combat character and is built for social encounters - he doesn't even have skill ranks in Tumble or UMD. The Paladin I have advised to go into Blackguard, and is an Aasimar to boot, so we're looking at suboptimal feats, prestige class, and a race with a +1 LA. I helped suggest domains for the cleric and he has chosen the Death and Destruction domains, both of which are... bad. The Spion is the only one I have actually given much useful optimization advice to, as I helped built his character to ensure good will from someone. So, how would you advice this character to take out said three party members if necessary? I'm thinking of opening with a Fly spell, buffing with Protection from Evil, casting Ice Slick on the Paladin (and Cleric if possible) to immobilize them via forced balance checks (they're planning on wearing heavy armor), then casting Hold Person on the Rogue to set him up for a CDG. I then walk onto the Ice Slick using my Travel domain power to render myself immune to the magical effects and Shivering Touch the Cleric to paralyze him. Then the Paladin and I duke it out, for great justice. I am open to alternate plans of attack. [/QUOTE]
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