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Help me kill my party
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<blockquote data-quote="cjosephs1s" data-source="post: 5697724" data-attributes="member: 6683450"><p>Before I suggest anything, I'd like to think that should the rest of your party do something "chaotic stupid" like attack the queen while giving a speech, your DM would send in the guards which would include the queens man at arms (probably around a 15th level fighter) to stop the assassination. So I wouldn't worry about "justice" being done. You simply must sit back and watch the show and play your CN part as your "friends" get slaughtered...or you could always alert the guards before they make their move. After all you are saving your neck as any good CN character would <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /> </p><p> </p><p>Also if your friends are plotting to do something truly evil and you don't want them to succeed a well placed tip with the right organization can stop them dead in their tracks as well. These are only two ideas of how your friends can be brought to justice and I'm sure if you sat down and talked with your DM (email, phone, however you want to talk privately with him) you can come up with something very colorful and you won't have to cast a spell or look like the bad guy. You taking on your "friends" should be an absolute last resort. </p><p> </p><p>But...I do love a good fight so here's a few suggestions should it hit the fan. Hold person is good on the rogue as his saves should be low unless they have Slippery Mind (I think in 3.5 they just get to choose special abilities instead of having them laid out maybe?) or some other magic item that can get them out of a bind..or any feature that allows them to reroll the save. So lets assume that worked and the rogue is out of the fight till you can hopefully one shot him. When the time comes, use one of your Law Devotion uses for extra damage along with Power Attack. The extra damage will be needed for the crit and is at x2. </p><p> </p><p>I don't know where you got Ice Slick from but it probably gets a save of some kind. If its a reflex save then the cleric has a good chance of failing, but the paladin is still going to have good saves. Even if they fail, a simple jump check could get them out of it even with the penalty for armor. Boots of Striding/Springing: if anyone is wearing them that's all they have to do. Its a good idea though to immobilize them. Let's say you get the cleric and can cast Shivering touch on him and he's paralyzed. Next you want to CDG him too once again same technique as the rogue and hopefully he will die. </p><p> </p><p>Paladin: Don't duke it out with him head to head. Even with bad feats his AC is going to be just as good or better than yours. So is his health and attack and damage bonus. This is where you want to attack from a distance. Since your flying cast Spiritual Weapon and let it attack for you. Unless the Paladin has a ranged attack he can't do anything but either run or wait. If he runs, keep attacking. While he's being attacked with your spell, buff yourself more with Bulls Strength, Bless, Shield of Faith, Divine Favor, or anything else that will help you. If the Paladin is still alive then cast Spiritual Weapon Again and then go in and attack him. That should be enough to finish him off. </p><p> </p><p>Another possible way to nuetralize an enemy is with Stone Shape if the circumstances permit. Simply encase them in stone. 15 Cubic feet is plenty to encase a person in a 6inch thick box 5 feet wide and 10 feet tall with a lid on top. I'd put your paladin in there till you can deal with him as he is perhaps your biggest threat. </p><p> </p><p>I'm just kind of using your plan and giving some advice on perhaps how to better it and things to think about while your doing it. Since I can't find the spells your using and don't know much about the characters or rules of the game I can't help a lot other than using what I know about normal characters and general spell information. </p><p> </p><p>Other things to think about when formulating your strategy:</p><p>Remember that one of your characters is an Aassimar and they get special benefits. Make sure what you want to use against them has a decent chance of working. </p><p> </p><p>Think about saves that must be made when casting any spell against a player. No point in casting Doom against your enemies if they are probably going to make the save. Better save the spell for something to help you like Bless or Cure Light Wounds. </p><p> </p><p>Use EVERYTHING you have. Don't hold back. Use your magic items to the best of their ability. Use your feats when they will count the most. What you are trying to do is Munchkin in the extreme. a 3 on 1 battle so imagine you are fighting 3 CR 5 monsters of different types. This a min/max numbers game your playing once combat starts so treat it as such. </p><p> </p><p>Finally remember to hopefully have fun and not make anyone too mad. Worst case is you have to reroll a new toon (make him more evil than the even your friends this time). Hope this helped</p></blockquote><p></p>
[QUOTE="cjosephs1s, post: 5697724, member: 6683450"] Before I suggest anything, I'd like to think that should the rest of your party do something "chaotic stupid" like attack the queen while giving a speech, your DM would send in the guards which would include the queens man at arms (probably around a 15th level fighter) to stop the assassination. So I wouldn't worry about "justice" being done. You simply must sit back and watch the show and play your CN part as your "friends" get slaughtered...or you could always alert the guards before they make their move. After all you are saving your neck as any good CN character would ;) Also if your friends are plotting to do something truly evil and you don't want them to succeed a well placed tip with the right organization can stop them dead in their tracks as well. These are only two ideas of how your friends can be brought to justice and I'm sure if you sat down and talked with your DM (email, phone, however you want to talk privately with him) you can come up with something very colorful and you won't have to cast a spell or look like the bad guy. You taking on your "friends" should be an absolute last resort. But...I do love a good fight so here's a few suggestions should it hit the fan. Hold person is good on the rogue as his saves should be low unless they have Slippery Mind (I think in 3.5 they just get to choose special abilities instead of having them laid out maybe?) or some other magic item that can get them out of a bind..or any feature that allows them to reroll the save. So lets assume that worked and the rogue is out of the fight till you can hopefully one shot him. When the time comes, use one of your Law Devotion uses for extra damage along with Power Attack. The extra damage will be needed for the crit and is at x2. I don't know where you got Ice Slick from but it probably gets a save of some kind. If its a reflex save then the cleric has a good chance of failing, but the paladin is still going to have good saves. Even if they fail, a simple jump check could get them out of it even with the penalty for armor. Boots of Striding/Springing: if anyone is wearing them that's all they have to do. Its a good idea though to immobilize them. Let's say you get the cleric and can cast Shivering touch on him and he's paralyzed. Next you want to CDG him too once again same technique as the rogue and hopefully he will die. Paladin: Don't duke it out with him head to head. Even with bad feats his AC is going to be just as good or better than yours. So is his health and attack and damage bonus. This is where you want to attack from a distance. Since your flying cast Spiritual Weapon and let it attack for you. Unless the Paladin has a ranged attack he can't do anything but either run or wait. If he runs, keep attacking. While he's being attacked with your spell, buff yourself more with Bulls Strength, Bless, Shield of Faith, Divine Favor, or anything else that will help you. If the Paladin is still alive then cast Spiritual Weapon Again and then go in and attack him. That should be enough to finish him off. Another possible way to nuetralize an enemy is with Stone Shape if the circumstances permit. Simply encase them in stone. 15 Cubic feet is plenty to encase a person in a 6inch thick box 5 feet wide and 10 feet tall with a lid on top. I'd put your paladin in there till you can deal with him as he is perhaps your biggest threat. I'm just kind of using your plan and giving some advice on perhaps how to better it and things to think about while your doing it. Since I can't find the spells your using and don't know much about the characters or rules of the game I can't help a lot other than using what I know about normal characters and general spell information. Other things to think about when formulating your strategy: Remember that one of your characters is an Aassimar and they get special benefits. Make sure what you want to use against them has a decent chance of working. Think about saves that must be made when casting any spell against a player. No point in casting Doom against your enemies if they are probably going to make the save. Better save the spell for something to help you like Bless or Cure Light Wounds. Use EVERYTHING you have. Don't hold back. Use your magic items to the best of their ability. Use your feats when they will count the most. What you are trying to do is Munchkin in the extreme. a 3 on 1 battle so imagine you are fighting 3 CR 5 monsters of different types. This a min/max numbers game your playing once combat starts so treat it as such. Finally remember to hopefully have fun and not make anyone too mad. Worst case is you have to reroll a new toon (make him more evil than the even your friends this time). Hope this helped [/QUOTE]
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