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Help me list spells that make skills irrelevant.
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<blockquote data-quote="Greenfield" data-source="post: 5986904" data-attributes="member: 6669384"><p>Most such spells call for a Craft check to make anything of quality. For the ones that don't, most DM's add that requirement anyway.</p><p>Same thing as was said for Craft.</p><p><strong></strong></p><p><strong></strong>A lion's roar travels for miles, across an open plain. Far less if there are walls in the way. Additionally, the spell specifically says that you can't make intelligible speech, so this plan is a no-go from the start. Perhaps <em>Amplify</em> is more what you're looking for. It reduces the Listen check for all by 20, which essentially adds 200 feet to the audible range.</p><p></p><p>Anyone can make pretty lights and sounds. Heck, <em>Ghost Sound</em> can play any music you like, so long as it doesn't include words. But to make those lights and sounds entertaining, that's the trick. I used to be a stage performer IRL, and there's an art to audience interaction that can't be replaced by technical (or magical) gimickry.</p><p></p><p>Oddly, the Scent ability, whether by form or spell, doesn't actually allow you to do much. That is, it allows you to use scent when tracking, but doesn't add anything to the Survival roll, nor replace the Tracking feat. And it certainly isn't going to help you feed yourself or your party, tell good water from bad, or help you locate a good campsite.</p><p></p><p>Actually, <em>Prestidigitation</em> was described in 3e as allowing you to do the sort of minor magics that a professional magician might perform. That would include "sleight of hand" tricks, which may or may not include picking pockets. (I've seen pickpocket acts on stage, performed as part of a magician's routine.)</p><p></p><p>As a general note on <em>Ghost Sound</em>: I've seen that argument about a lion's roar before. The specific top sound the cantrip can give is the volume of twenty men shouting. And while the description equates that to a lion's roar, I'd use the human voice equivalent because that's the scale it uses for lower caster levels: Number of voices per caster level.</p><p></p><p>Also, just because you can hear something miles away, on an open plain with no city walls or ambient sounds to obstruct or mask it, doesn't mean that you can make out any detail of that sound. </p><p></p><p><a href="http://en.wikipedia.org/wiki/Yodeling" target="_blank">Yodeling</a>, the Swiss singing style, was originally used to communicate over great distances, between a shepherd and his flock or between villages. </p><p></p><p>That's an example of one man "shouting", and being heard for miles, but most DMs would consider that to be a bit extreme.</p></blockquote><p></p>
[QUOTE="Greenfield, post: 5986904, member: 6669384"] Most such spells call for a Craft check to make anything of quality. For the ones that don't, most DM's add that requirement anyway. [B][/B]Same thing as was said for Craft. [B] [/B]A lion's roar travels for miles, across an open plain. Far less if there are walls in the way. Additionally, the spell specifically says that you can't make intelligible speech, so this plan is a no-go from the start. Perhaps [I]Amplify[/I] is more what you're looking for. It reduces the Listen check for all by 20, which essentially adds 200 feet to the audible range. Anyone can make pretty lights and sounds. Heck, [I]Ghost Sound[/I] can play any music you like, so long as it doesn't include words. But to make those lights and sounds entertaining, that's the trick. I used to be a stage performer IRL, and there's an art to audience interaction that can't be replaced by technical (or magical) gimickry. Oddly, the Scent ability, whether by form or spell, doesn't actually allow you to do much. That is, it allows you to use scent when tracking, but doesn't add anything to the Survival roll, nor replace the Tracking feat. And it certainly isn't going to help you feed yourself or your party, tell good water from bad, or help you locate a good campsite. [B][/B]Actually, [I]Prestidigitation[/I] was described in 3e as allowing you to do the sort of minor magics that a professional magician might perform. That would include "sleight of hand" tricks, which may or may not include picking pockets. (I've seen pickpocket acts on stage, performed as part of a magician's routine.) As a general note on [I]Ghost Sound[/I]: I've seen that argument about a lion's roar before. The specific top sound the cantrip can give is the volume of twenty men shouting. And while the description equates that to a lion's roar, I'd use the human voice equivalent because that's the scale it uses for lower caster levels: Number of voices per caster level. Also, just because you can hear something miles away, on an open plain with no city walls or ambient sounds to obstruct or mask it, doesn't mean that you can make out any detail of that sound. [URL="http://en.wikipedia.org/wiki/Yodeling"]Yodeling[/URL], the Swiss singing style, was originally used to communicate over great distances, between a shepherd and his flock or between villages. That's an example of one man "shouting", and being heard for miles, but most DMs would consider that to be a bit extreme. [/QUOTE]
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