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Help me list spells that make skills irrelevant.
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<blockquote data-quote="RUMBLETiGER" data-source="post: 6083462" data-attributes="member: 6674868"><p>Necro'ing my own thread with the addition of <a href="http://dndtools.eu/spells/players-handbook-ii--80/masters-touch--2944/" target="_blank"><em>Master's Touch</em></a>, somehow I managed to miss that spell the first time around and it's kinda vital to the OP.</p><p></p><p>So, An Archivist3 possessing the following 3 spells: <em><a href="http://dndtools.eu/spells/complete-adventurer--54/divine-insight--371/" target="_blank">Divine Insight</a></em>, <a href="http://dndtools.eu/spells/players-guide-to-faerun--22/wieldskill--2241/" target="_blank"><em>Weildskill</em></a> & <a href="http://dndtools.eu/spells/players-handbook-ii--80/masters-touch--2944/" target="_blank"><em>Master's Touch</em></a> can, in 2 rounds, provide a +17 bonus to a single skill, ANY single skill (Even the unusual ones, doesn't matter if it's in-class or requires being trained or not, since <em>Wieldskill</em> makes you trained in it. <a href="http://dndtools.eu/skills/lucid-dreaming/" target="_blank">Lucid Dreaming</a> anyone?), followed by 1 round actually using the skill. Since <em>Divine Insight</em> provides a 5+caster level bonus up to +15, the bonus only goes up to a +24 by level 10. </p><p></p><p>Add in a single level of Wizard if you want to cast <em><a href="http://www.imarvintpa.com/dndlive/spells.php?ID=6020" target="_blank">Loresong</a> </em>which provides another +4 for a minute long casting time, but at this point it's kinda redundant.</p><p></p><p>Then you add in the appropriate spell from the extensive list that addresses the specific skill, if in fact you still need to boost (Instead of just bypass), and this gets kinda ridiculous kinda fast.</p><p></p><p>...This kinda makes me want to cry. I feel like I kicked a baby Rogue & took away his candy. All of his candy.</p></blockquote><p></p>
[QUOTE="RUMBLETiGER, post: 6083462, member: 6674868"] Necro'ing my own thread with the addition of [URL="http://dndtools.eu/spells/players-handbook-ii--80/masters-touch--2944/"][I]Master's Touch[/I][/URL], somehow I managed to miss that spell the first time around and it's kinda vital to the OP. So, An Archivist3 possessing the following 3 spells: [I][URL="http://dndtools.eu/spells/complete-adventurer--54/divine-insight--371/"]Divine Insight[/URL][/I], [URL="http://dndtools.eu/spells/players-guide-to-faerun--22/wieldskill--2241/"][I]Weildskill[/I][/URL] & [URL="http://dndtools.eu/spells/players-handbook-ii--80/masters-touch--2944/"][I]Master's Touch[/I][/URL] can, in 2 rounds, provide a +17 bonus to a single skill, ANY single skill (Even the unusual ones, doesn't matter if it's in-class or requires being trained or not, since [I]Wieldskill[/I] makes you trained in it. [URL="http://dndtools.eu/skills/lucid-dreaming/"]Lucid Dreaming[/URL] anyone?), followed by 1 round actually using the skill. Since [I]Divine Insight[/I] provides a 5+caster level bonus up to +15, the bonus only goes up to a +24 by level 10. Add in a single level of Wizard if you want to cast [I][URL="http://www.imarvintpa.com/dndlive/spells.php?ID=6020"]Loresong[/URL] [/I]which provides another +4 for a minute long casting time, but at this point it's kinda redundant. Then you add in the appropriate spell from the extensive list that addresses the specific skill, if in fact you still need to boost (Instead of just bypass), and this gets kinda ridiculous kinda fast. ...This kinda makes me want to cry. I feel like I kicked a baby Rogue & took away his candy. All of his candy. [/QUOTE]
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