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Help me make a 12th level leader (or defender)
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<blockquote data-quote="Mercurius" data-source="post: 5579108" data-attributes="member: 59082"><p>In our group of six, two people are out this coming session - one on a business trip, one with a newborn. The DM (not me, currently) wants us to have more than just three players, so we are opting for me to make a second character and play it alongside my primary one. Our party includes the following characters, with those on "active duty" (that is, going to play this Friday) in bold-face:</p><p></p><p><strong>*elf ranger - striker (my primary character)</strong></p><p><strong>*human invoker - controller </strong></p><p><strong>*human psion - controller</strong></p><p><strong></strong>*dwarf fighter - defender</p><p>*human thief - striker</p><p>*orc artificer - leader</p><p>*eladrin swordmage - defender</p><p></p><p>I have a couple criteria for making a character. Given that the other three characters are one striker and two controllers, I think a leader would work best, or maybe a defender. I'm thinking a warpriest would be good, although maybe cleric or warlord, or one of the Essentials defenders - a cavalier or a knight, or even a paladin. Healing and buffing abilities are a bonus, but even more so I want the character to be as easy to run as possible.</p><p></p><p>Having never made a leader or defender (in 4th edition), I'm looking for advice. Right now I'm veering towards a human warpriest, but which feats, powers, and magic items to choose? Given our house rule, I would have 48,000 GP worth of magic items to buy. Any suggestions?</p><p></p><p>Thanks!</p></blockquote><p></p>
[QUOTE="Mercurius, post: 5579108, member: 59082"] In our group of six, two people are out this coming session - one on a business trip, one with a newborn. The DM (not me, currently) wants us to have more than just three players, so we are opting for me to make a second character and play it alongside my primary one. Our party includes the following characters, with those on "active duty" (that is, going to play this Friday) in bold-face: [B]*elf ranger - striker (my primary character) *human invoker - controller *human psion - controller [/B]*dwarf fighter - defender *human thief - striker *orc artificer - leader *eladrin swordmage - defender I have a couple criteria for making a character. Given that the other three characters are one striker and two controllers, I think a leader would work best, or maybe a defender. I'm thinking a warpriest would be good, although maybe cleric or warlord, or one of the Essentials defenders - a cavalier or a knight, or even a paladin. Healing and buffing abilities are a bonus, but even more so I want the character to be as easy to run as possible. Having never made a leader or defender (in 4th edition), I'm looking for advice. Right now I'm veering towards a human warpriest, but which feats, powers, and magic items to choose? Given our house rule, I would have 48,000 GP worth of magic items to buy. Any suggestions? Thanks! [/QUOTE]
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Help me make a 12th level leader (or defender)
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