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Help me make a 12th level leader (or defender)
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<blockquote data-quote="fba827" data-source="post: 5579391" data-attributes="member: 807"><p>Have the others players settled in to what their secondary characters will be?</p><p>Particularly both role and whether melee vs ranged ? Since you should watch your melee to ranged ratio in addition to role since ranged folks will get overrun if there aren't enough meleeers to hold the enemies back. Conversely, some ranged are needed to get those enemies that are out of reach or will take a couple rounds for the meleeers to get to.</p><p></p><p>I don't have any experience yet with a warpriest so I can't say. But if that's what your gut is feeling like you want to play, then go for it!</p><p></p><p>It does seem like a straight forward class, just several riders to keep track of. Also remember that leader classes are a little harder to 'pre-plan' actions since what you plan in one round may change dramatically by next round after seeing the state of injury on allies such that you will nee to move somewhere else to buff their defenses/heal/etc.</p><p>Of course, any character will only be as hard as you create it. But just keep an eye on the types of rider effects you feel like you can keep track of when picking powers such that you won't feel frustrated or overwhelmed when trying to run the leader character as a secondary-thought when your focus is otherwise on your ranger.</p></blockquote><p></p>
[QUOTE="fba827, post: 5579391, member: 807"] Have the others players settled in to what their secondary characters will be? Particularly both role and whether melee vs ranged ? Since you should watch your melee to ranged ratio in addition to role since ranged folks will get overrun if there aren't enough meleeers to hold the enemies back. Conversely, some ranged are needed to get those enemies that are out of reach or will take a couple rounds for the meleeers to get to. I don't have any experience yet with a warpriest so I can't say. But if that's what your gut is feeling like you want to play, then go for it! It does seem like a straight forward class, just several riders to keep track of. Also remember that leader classes are a little harder to 'pre-plan' actions since what you plan in one round may change dramatically by next round after seeing the state of injury on allies such that you will nee to move somewhere else to buff their defenses/heal/etc. Of course, any character will only be as hard as you create it. But just keep an eye on the types of rider effects you feel like you can keep track of when picking powers such that you won't feel frustrated or overwhelmed when trying to run the leader character as a secondary-thought when your focus is otherwise on your ranger. [/QUOTE]
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