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Help me make a banshee encounter interesting.
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<blockquote data-quote="Uller" data-source="post: 7507903" data-attributes="member: 413"><p>I have a 3rd level party. They have just finished exploring the upper level of a ruined keep (I used the Hommlet Moathouse map). The place had be ransacked a century ago by a marauding horde. While scouting the place the night before they heard a faint mournful singing of a female voice. When they explored it during the day, they found the remains of an elf maiden that had committed suicide to avoid capture by the keep's attackers and correctly deduced that the singing they heard the night before was her restless spirit. They want to put her to rest. </p><p></p><p>I'm looking for some ideas to make it more interesting than just "perform a ritual" or defeat her spirit (a banshee) in combat. </p><p></p><p>Below the keep is the dungeon level (also using the moathouse dungeon for that). The "cult" in the secret part is long gone...for this particular campaign, they were actually a cult to a chaotic good goddess and were secretly working to thwart the work of a mummy lord by hiding away an artifact that could destroy him. When the keep was ransacked, they abandoned their hideout, took the artifact with them but the hideout itself was never found. If the PCs find it, it will still be full of traps and guardians that were left behind for the attackers. The hideout is difficult to find so maybe the banshee can actually give the PCs a clue as to its existence and purpose.</p></blockquote><p></p>
[QUOTE="Uller, post: 7507903, member: 413"] I have a 3rd level party. They have just finished exploring the upper level of a ruined keep (I used the Hommlet Moathouse map). The place had be ransacked a century ago by a marauding horde. While scouting the place the night before they heard a faint mournful singing of a female voice. When they explored it during the day, they found the remains of an elf maiden that had committed suicide to avoid capture by the keep's attackers and correctly deduced that the singing they heard the night before was her restless spirit. They want to put her to rest. I'm looking for some ideas to make it more interesting than just "perform a ritual" or defeat her spirit (a banshee) in combat. Below the keep is the dungeon level (also using the moathouse dungeon for that). The "cult" in the secret part is long gone...for this particular campaign, they were actually a cult to a chaotic good goddess and were secretly working to thwart the work of a mummy lord by hiding away an artifact that could destroy him. When the keep was ransacked, they abandoned their hideout, took the artifact with them but the hideout itself was never found. If the PCs find it, it will still be full of traps and guardians that were left behind for the attackers. The hideout is difficult to find so maybe the banshee can actually give the PCs a clue as to its existence and purpose. [/QUOTE]
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