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Help me make a banshee encounter interesting.
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<blockquote data-quote="JiffyPopTart" data-source="post: 7508900" data-attributes="member: 4881"><p>The elf maiden corpse is a red herring. The banshee was actually one of the chaotic good cultists who gave their life to help defend the hideout (and evidence the artifact had moved) in the afterlife and for all eternity. Unfortunately for them eternity as an undead soul ravages the sanity and they have devolved into a spirit of hatred and death instead of a good aligned guardian. By exploring the hideout and uncovering the history (found in handouts over the course of the adventure) the party can piece together the ritual used to create the banshee and exactly why the cultists created her.</p><p></p><p>With this info they can reverse the ritual, free the spirit from its undead torment, and cleanse the area. They just MIGHT have to sign on to protecting the artifact and getting revenge on the bad guys (probably what you are aiming at with the campaign anyway) to allow the spirit to "move on".</p><p></p><p>Bonus points when the girl/spirit shows up later in the campaign as an avenging angel NPC to help the party survive a SUPER TOUGH battle versus the Mummy.</p><p></p><p>DS</p></blockquote><p></p>
[QUOTE="JiffyPopTart, post: 7508900, member: 4881"] The elf maiden corpse is a red herring. The banshee was actually one of the chaotic good cultists who gave their life to help defend the hideout (and evidence the artifact had moved) in the afterlife and for all eternity. Unfortunately for them eternity as an undead soul ravages the sanity and they have devolved into a spirit of hatred and death instead of a good aligned guardian. By exploring the hideout and uncovering the history (found in handouts over the course of the adventure) the party can piece together the ritual used to create the banshee and exactly why the cultists created her. With this info they can reverse the ritual, free the spirit from its undead torment, and cleanse the area. They just MIGHT have to sign on to protecting the artifact and getting revenge on the bad guys (probably what you are aiming at with the campaign anyway) to allow the spirit to "move on". Bonus points when the girl/spirit shows up later in the campaign as an avenging angel NPC to help the party survive a SUPER TOUGH battle versus the Mummy. DS [/QUOTE]
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