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Help me make a bladesinger that doesn't suck
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<blockquote data-quote="Cheiromancer" data-source="post: 1317961" data-attributes="member: 141"><p>Play an elf, and put the two level based ability increases into intelligence. I.e.</p><p></p><p>Str: 14</p><p>Dex: 16 (14+2r)</p><p>Con: 12 (14-2r)</p><p>Int: 18 (16+2L)</p><p>Wis: 10</p><p>Cha: 10</p><p></p><p>For class levels, I suggest you start with Swashbuckler 3 (for insightful strike and skill points), Fighter 2 (for feats) and Wizard 1. You can mix up the levels, but take Swashbuckler at 1st level. An example build follows (class granted feats are marked with a *, and I have suggested some feats for levels 1, 3, 6 and 9):</p><p></p><p>1. Swashbuckler 1- Weapon Finesse*, Weapon Focus: Rapier</p><p>2. Wizard 1- Scribe Scroll*</p><p>3. Swashbuckler 2- grace +1, Combat Casting</p><p>4. Fighter 1- Dodge*</p><p>5. Fighter 2- Combat Expertise*</p><p>6. Swashbuckler 3- insightful strike, Combat Reflexes</p><p>7. Bladesinger 1- bladesong style (+1 AC)</p><p>8. Bladesinger 2- lesser spellsong (take 10 to cast defensively)</p><p>9. Bladesinger 3- Improved Critical: Rapier</p><p></p><p>A Mithral Chain Shirt should be on your equipment list, and a magic rapier (it's finessable). Gloves of Dexterity are a good idea. A selection of wands.</p><p></p><p>At 9th level you cast as a 3rd level wizard. True Strike (1) and Blindness (2) have verbal only components, so you'll want to consider them. Enlarge Person gives you reach (good combo with combat reflexes), but also hits your dexterity. You might want a wand of enlarge person anyway. Cast at 1st level it still lasts a minute, which is enough for most combats.</p></blockquote><p></p>
[QUOTE="Cheiromancer, post: 1317961, member: 141"] Play an elf, and put the two level based ability increases into intelligence. I.e. Str: 14 Dex: 16 (14+2r) Con: 12 (14-2r) Int: 18 (16+2L) Wis: 10 Cha: 10 For class levels, I suggest you start with Swashbuckler 3 (for insightful strike and skill points), Fighter 2 (for feats) and Wizard 1. You can mix up the levels, but take Swashbuckler at 1st level. An example build follows (class granted feats are marked with a *, and I have suggested some feats for levels 1, 3, 6 and 9): 1. Swashbuckler 1- Weapon Finesse*, Weapon Focus: Rapier 2. Wizard 1- Scribe Scroll* 3. Swashbuckler 2- grace +1, Combat Casting 4. Fighter 1- Dodge* 5. Fighter 2- Combat Expertise* 6. Swashbuckler 3- insightful strike, Combat Reflexes 7. Bladesinger 1- bladesong style (+1 AC) 8. Bladesinger 2- lesser spellsong (take 10 to cast defensively) 9. Bladesinger 3- Improved Critical: Rapier A Mithral Chain Shirt should be on your equipment list, and a magic rapier (it's finessable). Gloves of Dexterity are a good idea. A selection of wands. At 9th level you cast as a 3rd level wizard. True Strike (1) and Blindness (2) have verbal only components, so you'll want to consider them. Enlarge Person gives you reach (good combo with combat reflexes), but also hits your dexterity. You might want a wand of enlarge person anyway. Cast at 1st level it still lasts a minute, which is enough for most combats. [/QUOTE]
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