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Help me make a bladesinger that doesn't suck
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<blockquote data-quote="Epinephrine" data-source="post: 1318208" data-attributes="member: 14285"><p>I'll admit that my build min-maxing skills aren't as refined as those of most others here, but it seems that you've got most of the good options figured out already, and the rest is mostly figuring out which combination of options you like best. Here's one build I was considering, in the hope that it'll give you at least some insight.</p><p></p><p>Elf for the Dex, of course.</p><p>Swashbuckler 3 for insightful strike, which lets Int eventually do triple duty (spells, damage, and AC). It also reduces the emphasis on Str which is great because you already need high Dex and Int.</p><p>Wizard 2 because the second level doesn't cost you BAB, just hp and bladesinger abilities.</p><p>Spellsword 1 for the spell failure reduction.</p><p>Improved Disarm because your attack bonus isn't going to be much worse than a pure fighter's, and you already have Combat Expertise.</p><p></p><p>Str 14, Dex 18, Con 12, Int 16 (18 after levels), Wis 8, Cha 8</p><p></p><p>1. Swashbuckler 1 - Weapon Finesse*, Combat Expertise</p><p>2. Fighter 1 - Improved Disarm*</p><p>3. Fighter 2 - Weapon Focus (rapier)*, Dodge</p><p>4. Swashbuckler 2 - [grace +1]</p><p>5. Swashbuckler 3 - [insightful strike]</p><p>6. Wizard 1 - Scribe Scroll*, Combat Casting</p><p>7. Bladesinger 1 - [bladesong style]</p><p>8. Wizard 2</p><p>9. Spellsword 1 - [ignore spell failure 10%], Improved Critical (rapier)</p><p></p><p>* class granted feat</p><p></p><p>BAB +8, class base saves: Fort +8 Ref +4 Will +8, hit dice 5d10+2d8+2d4+9, wizard caster level 4.</p><p></p><p></p><p>possible magical equipment:</p><p>mithral chain shirt +2, mithral light shield +2, masterwork mighty (+2) composite longbow [just in case], blessed rapier +1, gloves of dexterity +2, headband of intellect +2, ring of protection +2, 1000 gp left over</p><p></p><p>rapier attack +15/+10, damage 1d6+8 (15-20/x2)</p><p>longbow attack +14/+9, damage 1d8+2 (20/x3)</p><p>AC 26 (dodge 27), touch 17, flat-footed 21</p><p>Fort +9 Ref +9 Will +7</p><p></p><p></p><p>This build was designed to lose as little fighting power as possible, using spellcasting mainly to augment that and for utility spells if there's no other party arcanist. The goal is to crit hard (+5 Int, +2 Str, +1 enhancement) and crit often. Bladesinger levels until they max out was my original plan after this.</p><p></p><p>It shouldn't matter much to trade two points of Str for Cha if you don't want the Cha penalty, losing just +1 to damage.</p><p></p><p>If you can't use the blessed weapon descriptor (from BoED), just giving the rapier another +1 instead is probably the best other option.</p><p></p><p>A mithral small shield may be better than no shield until you pick up your third level in bladesinger. If you're using a build that ends up with three or more levels in it, don't forget about animated shields or a ring of force shield (if you don't have to wield it, the wording looks unclear to me), although both options are expensive.</p><p></p><p>You may want to consider spending some of any leftover gp on scrolls of utility spells (knock, water breathing, see invisibility...) if there isn't another arcane caster in the party. Scrolls of useful 3rd-level spells (haste!, fly, dispel magic...) are an option too, since you'll fail only 5% of the time trying to use them.</p><p></p><p>Hope this helps. Good luck.</p></blockquote><p></p>
[QUOTE="Epinephrine, post: 1318208, member: 14285"] I'll admit that my build min-maxing skills aren't as refined as those of most others here, but it seems that you've got most of the good options figured out already, and the rest is mostly figuring out which combination of options you like best. Here's one build I was considering, in the hope that it'll give you at least some insight. Elf for the Dex, of course. Swashbuckler 3 for insightful strike, which lets Int eventually do triple duty (spells, damage, and AC). It also reduces the emphasis on Str which is great because you already need high Dex and Int. Wizard 2 because the second level doesn't cost you BAB, just hp and bladesinger abilities. Spellsword 1 for the spell failure reduction. Improved Disarm because your attack bonus isn't going to be much worse than a pure fighter's, and you already have Combat Expertise. Str 14, Dex 18, Con 12, Int 16 (18 after levels), Wis 8, Cha 8 1. Swashbuckler 1 - Weapon Finesse*, Combat Expertise 2. Fighter 1 - Improved Disarm* 3. Fighter 2 - Weapon Focus (rapier)*, Dodge 4. Swashbuckler 2 - [grace +1] 5. Swashbuckler 3 - [insightful strike] 6. Wizard 1 - Scribe Scroll*, Combat Casting 7. Bladesinger 1 - [bladesong style] 8. Wizard 2 9. Spellsword 1 - [ignore spell failure 10%], Improved Critical (rapier) * class granted feat BAB +8, class base saves: Fort +8 Ref +4 Will +8, hit dice 5d10+2d8+2d4+9, wizard caster level 4. possible magical equipment: mithral chain shirt +2, mithral light shield +2, masterwork mighty (+2) composite longbow [just in case], blessed rapier +1, gloves of dexterity +2, headband of intellect +2, ring of protection +2, 1000 gp left over rapier attack +15/+10, damage 1d6+8 (15-20/x2) longbow attack +14/+9, damage 1d8+2 (20/x3) AC 26 (dodge 27), touch 17, flat-footed 21 Fort +9 Ref +9 Will +7 This build was designed to lose as little fighting power as possible, using spellcasting mainly to augment that and for utility spells if there's no other party arcanist. The goal is to crit hard (+5 Int, +2 Str, +1 enhancement) and crit often. Bladesinger levels until they max out was my original plan after this. It shouldn't matter much to trade two points of Str for Cha if you don't want the Cha penalty, losing just +1 to damage. If you can't use the blessed weapon descriptor (from BoED), just giving the rapier another +1 instead is probably the best other option. A mithral small shield may be better than no shield until you pick up your third level in bladesinger. If you're using a build that ends up with three or more levels in it, don't forget about animated shields or a ring of force shield (if you don't have to wield it, the wording looks unclear to me), although both options are expensive. You may want to consider spending some of any leftover gp on scrolls of utility spells (knock, water breathing, see invisibility...) if there isn't another arcane caster in the party. Scrolls of useful 3rd-level spells (haste!, fly, dispel magic...) are an option too, since you'll fail only 5% of the time trying to use them. Hope this helps. Good luck. [/QUOTE]
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