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Help me make a combat teleporter without psionics
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<blockquote data-quote="Iku Rex" data-source="post: 2887311" data-attributes="member: 752"><p>Looks solid. (Just don't take any more spellsword levels.)</p><p></p><p>I trust you have the abrupt jaunt ability from the PHBII?</p><p>Your AC <em>is</em> too low. A full plate would reduce your speed and prevent you from tumbling though. You could make it "feycraft" (DMGII) to get rid of the ASF. Yes, the teleport-whirlwind trick is neat. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /> But IMO it's too great an investment for too little return. You're not going to see a lot of opportunities for its use where your regular three (or four, with <em>haste</em>) attacks won't be at least as good. I'd replace those <em>five</em> feats. </p><p><u>Extend Spell</u> for extended <em>wraithstrikes</em> (!), all day+ 1 hour/level spells and all-round utility. (Though a cheap rod can do much of the same job.)</p><p><u>Cleave</u> for the occasional extra attack. </p><p><u>Improved Toughness</u> (CW) for extra HP. You really need it, especially if you insist on keeping a low AC and so-so saves.</p><p><u>Practiced Spellcaster </u>(CD) for better caster level. </p><p><u>Improved Buckler Defense </u> (CW) for extra AC. (Unless you want a floaty shield, or load up on more <em>shield</em> spells.)</p><p></p><p>I'd consider a chain (spiked or not) weapon for the reach. And I'd consider dropping Arcane Strike, as you can use your spell slots for better things. </p><p></p><p>I'd scale down the +4 greatsword. Greater magic weapon can get you a +3 weapon right now, on top of any special abilities. I'd drop the ring of freedom of movement. The amulet of natural armor can be replaced with a spell. The last +2 on the belt of strength is too expensive when you don't have a Con or Int item. (And the ioun stone +1 is an insight bonus.)</p><p></p><p>I'd want to buy:</p><p><u>Boots of speed</u> if you're not going to cast <em>haste</em> regularly. Haste=good. Speed, extra attack - what's not to love?</p><p><u>Magic buckler or floaty shield</u> (animated shield). More AC. </p><p><u>Cloak (or vest) of resistance +5</u>. Trust me on this. (Unless you'll be casting<em> superior resistance</em> [SC] for the +6 bonus.)</p><p><u>+2 Con and +2 Int</u>. Why not?</p><p><u>Mantle of second chances</u> (DMGII, 6000 gp). Reroll=good. You can probably add it to the cloak of resistance for +50% cost. (Same item slot, roughly same purpose.) Without it I'd be buying a<u> luck blade</u> from the DMG. Pricey, but oh so handy. </p><p><u>Armbands of might </u>(CAdv, 5400 gp). Nice item, though admittedly not as useful for a two-handed fighter as for a dual wielder or natural weapons fighter. </p><p></p><p>You have necromancy and enchantment as banned schools, yes?</p><p></p><p>My version: </p><p></p><p>6th - <strong>Stone Body (SC) x2</strong>, Summon Monster 6 (?)</p><p>5th - <strong>Transmute Mud to Rock, Greater Dimension Door (SC)</strong>, Quickened Dimension Leap x2</p><p>4th - Greater Invisibility, Evard's Black Tentacles, <strong>Flight of the Dragon (SC), Fire Shield</strong></p><p>3rd - Melf's Unicorn Arrow (PHB 2),<strong> Dragonskin (SC), </strong>Regroup (PHB2), Dimension Step (PHBII) 2x, <strong>Blink</strong></p><p>2nd -<em> Wraithstrike (SC) x4</em>*, Rope Trick, Dimension Leap (Magic of Eberron)</p><p>1st - True Strike x1, Shield, Benign Transposition (SC) x3, Weapon Shift (SC)</p><p></p><p>I've removd most of the attack spells. You have a weapon. Use it. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p></p><p>Stone body provides much needed defense. With transmute mud to rock it even provides healing. Greater dimension door lets you teleport as a move action for several rounds. Move in with quickened/immediate teleport, attack, move out. Nifty. Fire shield discourages monsters from attacking you. Flight of the dragon gets you flight and mobility. Dragonskin gives you AC and elemental resistance. Greater invisibility and blink both keep you from getting attacked with spells or weapons. </p><p></p><p>Alter self or polymorph (or draconic polymorph) would be <em>really</em> helpful, but I know a lot of players consider it bad role-playing for their characters to be more concerned about avoiding pain and death than looking pretty for the monsters, so I left them out. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /> If you did go with polymorph you should consider dropping the armor in favor of a monk belt, a +2 Wis item and <em>greater mage armor</em> (SC). (Unless you believe Skip Williams, in which case the armor will be resized by the spell.)</p></blockquote><p></p>
[QUOTE="Iku Rex, post: 2887311, member: 752"] Looks solid. (Just don't take any more spellsword levels.) I trust you have the abrupt jaunt ability from the PHBII? Your AC [I]is[/I] too low. A full plate would reduce your speed and prevent you from tumbling though. You could make it "feycraft" (DMGII) to get rid of the ASF. Yes, the teleport-whirlwind trick is neat. :) But IMO it's too great an investment for too little return. You're not going to see a lot of opportunities for its use where your regular three (or four, with [I]haste[/I]) attacks won't be at least as good. I'd replace those [I]five[/I] feats. [U]Extend Spell[/U] for extended [I]wraithstrikes[/I] (!), all day+ 1 hour/level spells and all-round utility. (Though a cheap rod can do much of the same job.) [U]Cleave[/U] for the occasional extra attack. [U]Improved Toughness[/U] (CW) for extra HP. You really need it, especially if you insist on keeping a low AC and so-so saves. [U]Practiced Spellcaster [/U](CD) for better caster level. [U]Improved Buckler Defense [/U] (CW) for extra AC. (Unless you want a floaty shield, or load up on more [I]shield[/I] spells.) I'd consider a chain (spiked or not) weapon for the reach. And I'd consider dropping Arcane Strike, as you can use your spell slots for better things. I'd scale down the +4 greatsword. Greater magic weapon can get you a +3 weapon right now, on top of any special abilities. I'd drop the ring of freedom of movement. The amulet of natural armor can be replaced with a spell. The last +2 on the belt of strength is too expensive when you don't have a Con or Int item. (And the ioun stone +1 is an insight bonus.) I'd want to buy: [U]Boots of speed[/U] if you're not going to cast [I]haste[/I] regularly. Haste=good. Speed, extra attack - what's not to love? [U]Magic buckler or floaty shield[/U] (animated shield). More AC. [U]Cloak (or vest) of resistance +5[/U]. Trust me on this. (Unless you'll be casting[I] superior resistance[/I] [SC] for the +6 bonus.) [U]+2 Con and +2 Int[/U]. Why not? [U]Mantle of second chances[/U] (DMGII, 6000 gp). Reroll=good. You can probably add it to the cloak of resistance for +50% cost. (Same item slot, roughly same purpose.) Without it I'd be buying a[U] luck blade[/U] from the DMG. Pricey, but oh so handy. [U]Armbands of might [/U](CAdv, 5400 gp). Nice item, though admittedly not as useful for a two-handed fighter as for a dual wielder or natural weapons fighter. You have necromancy and enchantment as banned schools, yes? My version: 6th - [B]Stone Body (SC) x2[/B], Summon Monster 6 (?) 5th - [B]Transmute Mud to Rock, Greater Dimension Door (SC)[/B], Quickened Dimension Leap x2 4th - Greater Invisibility, Evard's Black Tentacles, [B]Flight of the Dragon (SC), Fire Shield[/B] 3rd - Melf's Unicorn Arrow (PHB 2),[B] Dragonskin (SC), [/B]Regroup (PHB2), Dimension Step (PHBII) 2x, [B]Blink[/B] 2nd -[I] Wraithstrike (SC) x4[/I]*, Rope Trick, Dimension Leap (Magic of Eberron) 1st - True Strike x1, Shield, Benign Transposition (SC) x3, Weapon Shift (SC) I've removd most of the attack spells. You have a weapon. Use it. :) Stone body provides much needed defense. With transmute mud to rock it even provides healing. Greater dimension door lets you teleport as a move action for several rounds. Move in with quickened/immediate teleport, attack, move out. Nifty. Fire shield discourages monsters from attacking you. Flight of the dragon gets you flight and mobility. Dragonskin gives you AC and elemental resistance. Greater invisibility and blink both keep you from getting attacked with spells or weapons. Alter self or polymorph (or draconic polymorph) would be [I]really[/I] helpful, but I know a lot of players consider it bad role-playing for their characters to be more concerned about avoiding pain and death than looking pretty for the monsters, so I left them out. ;) If you did go with polymorph you should consider dropping the armor in favor of a monk belt, a +2 Wis item and [I]greater mage armor[/I] (SC). (Unless you believe Skip Williams, in which case the armor will be resized by the spell.) [/QUOTE]
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Help me make a combat teleporter without psionics
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