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help me make a cool 6th level character
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<blockquote data-quote="chillwindhaven69" data-source="post: 241268" data-attributes="member: 5168"><p>this character will be a chaotic good artemis entreri wanna-be, he will use a wunding longsword and he will be very stealthy but good in melee combat, but he will be chaotic good, so he wont act like entreri and he is a harper.</p><p></p><p>i met up with my group today and it turns out this is the party so far:</p><p></p><p>svirfneblin ranger</p><p>human ranger</p><p>half-drow mage</p><p>human cleric</p><p>human psychic warrior</p><p></p><p>you may note the plethora of rangers and the absence of rogues, my idea so far is as follows:</p><p></p><p>str 14</p><p>dex 16</p><p>con 10</p><p>int 11</p><p>wis 6</p><p>cha 12</p><p></p><p>feats:</p><p>improved sneak attack:traps and treachery</p><p>quickstrike:traps and treachery</p><p>martial weapon proficiency:longsword</p><p>????? maybe weapon focus,improved intiative,dodge,quicker than the eye.</p><p></p><p>skills:85 points (max hide,bluff,move silently,listen,spot and search with some disable device and open lock.</p><p></p><p>hp:6+5d6</p><p>ac:10+3(dex)+4(+1 studded leather)+1 (dodge maybe)=17/18</p><p></p><p>equipment:</p><p>+1 studded leather 1175gp</p><p>+1 wounding longsword 8320gp 9495</p><p>rogues ring(+5 to hide and m.s) 2000gp 11495</p><p>potions,missile weapon etc.</p><p></p><p>this character is great for sneak attacks.</p><p>the iproved sneak attack feat means you get d8's for sneak attacks rather than d6's.the quickstrike feat means that you can make a melee attack on a creature which you have injured with a sneak attack.</p><p>martial weapon proficiency because the short sword on its own is dump and i am bored of always using rapiers.weapon focus would be good for more offensive power.improved initative means i catch more people flat-footed and hence more sneak attacks.</p><p>dodge is more defence which is my weak-point ATM.</p><p>quicker than the eye for extra sneak attack pain.</p><p></p><p>so which feats should i choose from that list and how could i increase my defence with out drastically changing this beast?</p></blockquote><p></p>
[QUOTE="chillwindhaven69, post: 241268, member: 5168"] this character will be a chaotic good artemis entreri wanna-be, he will use a wunding longsword and he will be very stealthy but good in melee combat, but he will be chaotic good, so he wont act like entreri and he is a harper. i met up with my group today and it turns out this is the party so far: svirfneblin ranger human ranger half-drow mage human cleric human psychic warrior you may note the plethora of rangers and the absence of rogues, my idea so far is as follows: str 14 dex 16 con 10 int 11 wis 6 cha 12 feats: improved sneak attack:traps and treachery quickstrike:traps and treachery martial weapon proficiency:longsword ????? maybe weapon focus,improved intiative,dodge,quicker than the eye. skills:85 points (max hide,bluff,move silently,listen,spot and search with some disable device and open lock. hp:6+5d6 ac:10+3(dex)+4(+1 studded leather)+1 (dodge maybe)=17/18 equipment: +1 studded leather 1175gp +1 wounding longsword 8320gp 9495 rogues ring(+5 to hide and m.s) 2000gp 11495 potions,missile weapon etc. this character is great for sneak attacks. the iproved sneak attack feat means you get d8's for sneak attacks rather than d6's.the quickstrike feat means that you can make a melee attack on a creature which you have injured with a sneak attack. martial weapon proficiency because the short sword on its own is dump and i am bored of always using rapiers.weapon focus would be good for more offensive power.improved initative means i catch more people flat-footed and hence more sneak attacks. dodge is more defence which is my weak-point ATM. quicker than the eye for extra sneak attack pain. so which feats should i choose from that list and how could i increase my defence with out drastically changing this beast? [/QUOTE]
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