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Help me make a friend's Knight
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<blockquote data-quote="Neonchameleon" data-source="post: 5570682" data-attributes="member: 87792"><p>OK <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p></p><p> </p><p></p><p>Picky reading of the rules. Bludgeon Expertise refers to the attack, Hammer Hands is as a free action rather than as part of the attack itself. I'd allow it.</p><p> </p><p></p><p></p><p>Combat Challenge is an Immediate Action, Battle Guardian is an Opportunity Action. You get one Immediate per round, but one Opportunity per turn. Which means that if the fighter's used Combat Challenge, he can't do it to anyone else until after his next turn. On the other hand, if the orc smacks Bill on Bill's turn (provocation), the knight can smack him - and smack him again on the Orc's turn if the orc attacks Bill again or tries to shift clear. (If Bill provokes two orcs, the fighter can only smack one of them as both would happen on Bill's turn and he's only allowed one opportunity action per turn).</p><p></p><p>Part two of what you're missing - and why I like Hammer Hands - is that the opportunities and interrupts happen <em>before</em> the triggering attack. Kill the orc and he doesn't get to attack. Push him out of reach and he doesn't get to attack. (Knock him prone and he takes a further -2 to hit, but that's another issue).</p></blockquote><p></p>
[QUOTE="Neonchameleon, post: 5570682, member: 87792"] OK :) Picky reading of the rules. Bludgeon Expertise refers to the attack, Hammer Hands is as a free action rather than as part of the attack itself. I'd allow it. Combat Challenge is an Immediate Action, Battle Guardian is an Opportunity Action. You get one Immediate per round, but one Opportunity per turn. Which means that if the fighter's used Combat Challenge, he can't do it to anyone else until after his next turn. On the other hand, if the orc smacks Bill on Bill's turn (provocation), the knight can smack him - and smack him again on the Orc's turn if the orc attacks Bill again or tries to shift clear. (If Bill provokes two orcs, the fighter can only smack one of them as both would happen on Bill's turn and he's only allowed one opportunity action per turn). Part two of what you're missing - and why I like Hammer Hands - is that the opportunities and interrupts happen [I]before[/I] the triggering attack. Kill the orc and he doesn't get to attack. Push him out of reach and he doesn't get to attack. (Knock him prone and he takes a further -2 to hit, but that's another issue). [/QUOTE]
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