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Help me make a mass combat system that does what I want
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<blockquote data-quote="Numidius" data-source="post: 8362178" data-attributes="member: 6972053"><p>Just describe what troops, monsters, magic, do, or want to do, on the battlefield, detailing as much as needed, in plain language. </p><p></p><p>Dm adjudicates using logic, players of course will advocate for their side, then reach consensus, otherwise: </p><p></p><p>Roll opposing D20s plus proficiency dice as per variant rule in the DMG, apply dis/advantage.</p><p></p><p>Adjudicate results of rolls. </p><p></p><p>Zoom in and out of every situation among the battlefield on demand. </p><p></p><p>Disposition, morale, ecc, use 2D6, or 3D6 if you want less likely extreme results, in case even as opposed rolls w dis/adv.</p><p></p><p>You're done. </p><p></p><p>My two cents</p></blockquote><p></p>
[QUOTE="Numidius, post: 8362178, member: 6972053"] Just describe what troops, monsters, magic, do, or want to do, on the battlefield, detailing as much as needed, in plain language. Dm adjudicates using logic, players of course will advocate for their side, then reach consensus, otherwise: Roll opposing D20s plus proficiency dice as per variant rule in the DMG, apply dis/advantage. Adjudicate results of rolls. Zoom in and out of every situation among the battlefield on demand. Disposition, morale, ecc, use 2D6, or 3D6 if you want less likely extreme results, in case even as opposed rolls w dis/adv. You're done. My two cents [/QUOTE]
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