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Help me make a mass combat system that does what I want
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<blockquote data-quote="Tonguez" data-source="post: 8362519" data-attributes="member: 1125"><p>Have you seen the Pathfinder system? It uses Army CR based on creature cr adjusted by army size so a Medium army is 100 humanoids, a Large army is 200 and a Gargantuan army =1000 humanoids. </p><p></p><p>The ARC number then becomes your base modifier to is then used to determine combat stats Eg Army HP = ARC x average HP of creature</p><p>The ARC allows you to balance armies and also use single monsters (eg you can drop a fine army of one Tarrasque and determine its ARC = 17</p><p></p><p>As to Abstract systems, since watching the Dynasty Warriors movie I’ve been thinking about using the idea of Lair Actions to model Armies on the Battle Field. The PCs play the game as normal and are given a set of onjectives (defend the bridge, kill the enemy general, save the princess etc) and the Battlefield is the background that the PCs are moving through,</p><p></p><p>The game focusses on the PC actions using normal rules but with the option of triggering Platoon Actions for nearby units eg a PC can trigger archers to provide suppressing fire against enemies which then provides cover for the PCs to dash forward to the next objective or a unit can be summoned to reinforce the bridge defence. </p><p></p><p>Again ARC could be used to trigger Unit Actions here too</p></blockquote><p></p>
[QUOTE="Tonguez, post: 8362519, member: 1125"] Have you seen the Pathfinder system? It uses Army CR based on creature cr adjusted by army size so a Medium army is 100 humanoids, a Large army is 200 and a Gargantuan army =1000 humanoids. The ARC number then becomes your base modifier to is then used to determine combat stats Eg Army HP = ARC x average HP of creature The ARC allows you to balance armies and also use single monsters (eg you can drop a fine army of one Tarrasque and determine its ARC = 17 As to Abstract systems, since watching the Dynasty Warriors movie I’ve been thinking about using the idea of Lair Actions to model Armies on the Battle Field. The PCs play the game as normal and are given a set of onjectives (defend the bridge, kill the enemy general, save the princess etc) and the Battlefield is the background that the PCs are moving through, The game focusses on the PC actions using normal rules but with the option of triggering Platoon Actions for nearby units eg a PC can trigger archers to provide suppressing fire against enemies which then provides cover for the PCs to dash forward to the next objective or a unit can be summoned to reinforce the bridge defence. Again ARC could be used to trigger Unit Actions here too [/QUOTE]
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