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Help me make a mass combat system that does what I want
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<blockquote data-quote="Krachek" data-source="post: 8402256" data-attributes="member: 6811643"><p>I think that a party can influence significantly a mass combat using only what DnD do best, small scale dungeon like mission : Spying, kidnapping, rescue, sabotage, …</p><p>At battle day, the best thing is to make subset combat against key leader or hero or elite troops, where the party take combat on DnD term.</p><p></p><p>The only game I know which is close to what you need is the Warhammer setting, and still their battle are done with very small army compared to historical or fantasy battle setting. So upgrading this game to fit ten thousands army and DnD expectation is pretty ambitious.</p><p></p><p>UA have done some try out for mass battle, it was definitively not satisfying. </p><p>The only good point I remember was the idea to simply use to sum of Xp value to evaluate and compare army strength. They were assuming that an organized army would find tactics and strategies to overcome magic, breath weapon, and so on.</p></blockquote><p></p>
[QUOTE="Krachek, post: 8402256, member: 6811643"] I think that a party can influence significantly a mass combat using only what DnD do best, small scale dungeon like mission : Spying, kidnapping, rescue, sabotage, … At battle day, the best thing is to make subset combat against key leader or hero or elite troops, where the party take combat on DnD term. The only game I know which is close to what you need is the Warhammer setting, and still their battle are done with very small army compared to historical or fantasy battle setting. So upgrading this game to fit ten thousands army and DnD expectation is pretty ambitious. UA have done some try out for mass battle, it was definitively not satisfying. The only good point I remember was the idea to simply use to sum of Xp value to evaluate and compare army strength. They were assuming that an organized army would find tactics and strategies to overcome magic, breath weapon, and so on. [/QUOTE]
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Help me make a mass combat system that does what I want
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