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Help me make a Master of Minor Magic
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<blockquote data-quote="Sword of Spirit" data-source="post: 6659385" data-attributes="member: 6677017"><p>32 cantrips is only 3 less than all 35 of them. So the question you have to ask is just which 3 cantrips do you <em>not</em> want.</p><p></p><p>Mechanically, consider starting with fighter or sorcerer for the Con saves. You can decide amongst them based on whether you want the heavy armor, and extra hit points of the fighter, or you want the Charisma save of the sorcerer. Sorcerer actually seems like a cooler starting concept for a master of magics to me, but most people will tell you the fighter is mechanically superior. Go with what you like.</p><p></p><p>I recommend 1 level of sorcerer, 3-4 levels of warlock (the versatility will be great, since you aren't going to have much vertical power from any class), and 1 level of whatever. </p><p></p><p>Pact of the Tome will make sure you can start with the cantrips that you want most. For the attack cantrips, you will want them all to use the same ability modifier. Choose charisma, so that you can snag attack cantrips with Pact of the Tome. You'll have to plan ahead to make sure you aren't caught having to take an attack cantrip with your cleric, wizard, fighter, or rogue levels.</p><p></p><p>With your levels of warlock you should snag <em>eldritch blast</em> and the Agonizing Blast invocation. Pick up <em>hex</em> as a 1st level spell. As long as Charisma is your main stat, you now have all the at-will firepower you are going to need for the entire game. You can relax and not worry about your DPR (if that was something you worried about anyway). So just pick whatever cantrips seem the most fun to you.</p></blockquote><p></p>
[QUOTE="Sword of Spirit, post: 6659385, member: 6677017"] 32 cantrips is only 3 less than all 35 of them. So the question you have to ask is just which 3 cantrips do you [I]not[/I] want. Mechanically, consider starting with fighter or sorcerer for the Con saves. You can decide amongst them based on whether you want the heavy armor, and extra hit points of the fighter, or you want the Charisma save of the sorcerer. Sorcerer actually seems like a cooler starting concept for a master of magics to me, but most people will tell you the fighter is mechanically superior. Go with what you like. I recommend 1 level of sorcerer, 3-4 levels of warlock (the versatility will be great, since you aren't going to have much vertical power from any class), and 1 level of whatever. Pact of the Tome will make sure you can start with the cantrips that you want most. For the attack cantrips, you will want them all to use the same ability modifier. Choose charisma, so that you can snag attack cantrips with Pact of the Tome. You'll have to plan ahead to make sure you aren't caught having to take an attack cantrip with your cleric, wizard, fighter, or rogue levels. With your levels of warlock you should snag [I]eldritch blast[/I] and the Agonizing Blast invocation. Pick up [I]hex[/I] as a 1st level spell. As long as Charisma is your main stat, you now have all the at-will firepower you are going to need for the entire game. You can relax and not worry about your DPR (if that was something you worried about anyway). So just pick whatever cantrips seem the most fun to you. [/QUOTE]
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