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help me make a melee monster monk
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<blockquote data-quote="Tyrrell" data-source="post: 2894011" data-attributes="member: 5839"><p>A fellow player in my game is frustrated with the way his monk is turning out in combat, but he’s still quite happy with the monk from a role playing perspective. He has decided that his monk wants to forgo the pursuit of enlightenment and pursue the path of pounding opponents with his fists.</p><p></p><p>At present the character is level six human monk and has 18 dex, 18 wisdom, 13 strength with his other stats at 10 or 11, (Yup, we’re generous to the point of silliness with the attributes).</p><p></p><p>At present he has the following feats</p><p>Dodge</p><p>Mobility</p><p>Power attack</p><p>Weapon finesse</p><p>Stunning fist</p><p>Improved unarmed strike</p><p>Combat reflexes</p><p>Improved trip</p><p></p><p>My suggestion for him is to switch to fighter and take the following feat progression: (characer level / fighter level)</p><p></p><p>7/1 Weapon focus unarmed</p><p>8/2 Cleave</p><p>9/3 Defensive throw</p><p>10/4 Weapon specialization unarmed</p><p>12/6 Melee weapon mastery, blunt and Improved critical unarmed</p><p>14/8 Combat tactician</p><p>15/9 Freezing the life blood</p><p>16/10 Improved weapon focus unarmed</p><p>18/12 Improved specialization unarmed and Fiery fist</p><p>20/14 Crushing strike</p><p></p><p>I realize that there are other good feat choices but is there a better option for making the existing character a melee monster than multi classing him into fighter?</p><p></p><p>Is there a magic item or technique (we have both a wizard and a cleric in the party) that would allow him to get reach and still use his unarmed attacks (so as to take advantage of his high dex and combat reflexes?)</p><p></p><p>Other feats that I think he might consider are: spring attack, great cleave, axiomatic strike, close quarters fighting, elusive target, roundabout kick, extra stunning, power critical, bounding assault, defensive sweep, water splitting strike, improved toughness and Robilar’s gambit. Are there any other obviously good feat choices that I’m not suggesting? Is there a more effective combination of feats that I'm missing?</p><p></p><p>Would it be wise for him to advance as a shou disciple?</p><p></p><p>Is there any way for him to get enchantment bonuses for fighting unarmed or would he have to use weapon?</p></blockquote><p></p>
[QUOTE="Tyrrell, post: 2894011, member: 5839"] A fellow player in my game is frustrated with the way his monk is turning out in combat, but he’s still quite happy with the monk from a role playing perspective. He has decided that his monk wants to forgo the pursuit of enlightenment and pursue the path of pounding opponents with his fists. At present the character is level six human monk and has 18 dex, 18 wisdom, 13 strength with his other stats at 10 or 11, (Yup, we’re generous to the point of silliness with the attributes). At present he has the following feats Dodge Mobility Power attack Weapon finesse Stunning fist Improved unarmed strike Combat reflexes Improved trip My suggestion for him is to switch to fighter and take the following feat progression: (characer level / fighter level) 7/1 Weapon focus unarmed 8/2 Cleave 9/3 Defensive throw 10/4 Weapon specialization unarmed 12/6 Melee weapon mastery, blunt and Improved critical unarmed 14/8 Combat tactician 15/9 Freezing the life blood 16/10 Improved weapon focus unarmed 18/12 Improved specialization unarmed and Fiery fist 20/14 Crushing strike I realize that there are other good feat choices but is there a better option for making the existing character a melee monster than multi classing him into fighter? Is there a magic item or technique (we have both a wizard and a cleric in the party) that would allow him to get reach and still use his unarmed attacks (so as to take advantage of his high dex and combat reflexes?) Other feats that I think he might consider are: spring attack, great cleave, axiomatic strike, close quarters fighting, elusive target, roundabout kick, extra stunning, power critical, bounding assault, defensive sweep, water splitting strike, improved toughness and Robilar’s gambit. Are there any other obviously good feat choices that I’m not suggesting? Is there a more effective combination of feats that I'm missing? Would it be wise for him to advance as a shou disciple? Is there any way for him to get enchantment bonuses for fighting unarmed or would he have to use weapon? [/QUOTE]
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help me make a melee monster monk
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