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help me make a melee monster monk
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<blockquote data-quote="Magesmiley" data-source="post: 2894057" data-attributes="member: 26292"><p>Another thought would be to take a look at the Complete Adventurer feats - there are a couple in there designed to allow the monk to multi-class with other classes freely. My personal favorite is combining the monk with the sorcerer (and taking the monk/sorcerer feat whose name is escaping me). Adding shield, true strike, and mage armor, and/or enlarge person to a monk's repertoire of tricks can be a lot of fun. </p><p></p><p>However looking at the stats once again, adding levels of sorcerer may be difficult - a cha of 10 or 11 could make more than a level or so prohibitive. On the other hand if the stat is currently an 11, it might be worth a dropping the 8th level attrbute into cha to gain access to 2nd level spells.</p><p></p><p>The big thing when combining monk with sorcerer is to pick spells that complement your fighting ability, rather than direct damage spells.</p><p></p><p>And to answer your questions... have the wizard cast enlarge person on the monk, that will up his reach to 10'. Make sure he gets a monk's belt. I recall seeing a magic item that would enhance unarmed/natural attacks somewhere too (but the exact spot is eluding me currently).</p></blockquote><p></p>
[QUOTE="Magesmiley, post: 2894057, member: 26292"] Another thought would be to take a look at the Complete Adventurer feats - there are a couple in there designed to allow the monk to multi-class with other classes freely. My personal favorite is combining the monk with the sorcerer (and taking the monk/sorcerer feat whose name is escaping me). Adding shield, true strike, and mage armor, and/or enlarge person to a monk's repertoire of tricks can be a lot of fun. However looking at the stats once again, adding levels of sorcerer may be difficult - a cha of 10 or 11 could make more than a level or so prohibitive. On the other hand if the stat is currently an 11, it might be worth a dropping the 8th level attrbute into cha to gain access to 2nd level spells. The big thing when combining monk with sorcerer is to pick spells that complement your fighting ability, rather than direct damage spells. And to answer your questions... have the wizard cast enlarge person on the monk, that will up his reach to 10'. Make sure he gets a monk's belt. I recall seeing a magic item that would enhance unarmed/natural attacks somewhere too (but the exact spot is eluding me currently). [/QUOTE]
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help me make a melee monster monk
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