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help me make a melee monster monk
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<blockquote data-quote="Tyrrell" data-source="post: 2894701" data-attributes="member: 5839"><p>While I don't disagree with anything that you have all offered in an attempt to be helpful, the majority of it is not going to be usefull to my situation.</p><p></p><p>My fellow player has a sixth level character that he enjoys playing outside of combat very much. However he is frustrated by the character's performance in combat.</p><p></p><p>It is crystal clear that selecting wisdom above strength was not a wise move for him if he wanted to excell as a melee fighter, but starting with a high strength is not an option that is open to him any longer.</p><p></p><p>The character is at a point is his story development where it would be appropriate for him to switch classes.</p><p></p><p>Here's a thought, would it be legal for him to use the quarterstaff as a double weapon and also flurry of blows with it? (I'm thinking that the enchantment bonus for a quarterstaff might balance out its lower damage and two weapon fighting penalties and give him an extra attack)</p><p></p><p>Thanks for the point towards improved natural attack. I'll bring it before my group for consideration.</p><p></p><p>So my question is this, given where this particular character is at level six, what is the most powerful possible melee build for him to work towards at level 14?</p></blockquote><p></p>
[QUOTE="Tyrrell, post: 2894701, member: 5839"] While I don't disagree with anything that you have all offered in an attempt to be helpful, the majority of it is not going to be usefull to my situation. My fellow player has a sixth level character that he enjoys playing outside of combat very much. However he is frustrated by the character's performance in combat. It is crystal clear that selecting wisdom above strength was not a wise move for him if he wanted to excell as a melee fighter, but starting with a high strength is not an option that is open to him any longer. The character is at a point is his story development where it would be appropriate for him to switch classes. Here's a thought, would it be legal for him to use the quarterstaff as a double weapon and also flurry of blows with it? (I'm thinking that the enchantment bonus for a quarterstaff might balance out its lower damage and two weapon fighting penalties and give him an extra attack) Thanks for the point towards improved natural attack. I'll bring it before my group for consideration. So my question is this, given where this particular character is at level six, what is the most powerful possible melee build for him to work towards at level 14? [/QUOTE]
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help me make a melee monster monk
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