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Help me make a spear fighter
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<blockquote data-quote="kerbarian" data-source="post: 4876770" data-attributes="member: 40393"><p>An eladrin spear fighter actually works quite well. If you're starting at 11, I'd go with:</p><p></p><p>Str 18, Con 10, Dex 15, Int 10, Wis 13, Cha 10, so at 11:</p><p>Str 21, Con 11, Dex 16, Int 10, Wis 16, Cha 10</p><p></p><p>Paragon Path: Kensei (greatspear)</p><p></p><p>Feats:</p><p>Eladrin Soldier</p><p>Weapon Expertise (spears)</p><p>Polearm Momentum</p><p>Toughness</p><p>Power Attack</p><p>Polearm Gamble</p><p>Uncanny Dodge (retrained at 11)</p><p></p><p>At-wills:</p><p>Footwork Lure (can slide 2 and knock prone w/polearm momentum)</p><p>Brash Strike (no downside, since uncanny dodge protects against the CA)</p><p></p><p>For the rest of the powers, there's some flexibility. Rain of Blows used to be amazing, but now it's just pretty good. Perhaps something like:</p><p></p><p>1 Passing Attack</p><p>1 Tempest Dance</p><p>2 Shrewd Repositioning</p><p>3 Rain of Blows</p><p>5 Rain of Steel</p><p>6 Defensive Training</p><p>7 Come and Get It</p><p>9 Stop Thrust</p><p>10 Defensive Resurgence</p><p>11 Masterstroke</p><p></p><p>For gear -- aside from your favorite weapon, armor, and neck, some nice items are:</p><p>Iron Armbands of Power (+2 damage on all melee attacks)</p><p>Boots of the Fencing Master (shift 2 as a minor 1/enc, +1 AC/ref whenever you shift)</p><p>Strikebacks (+1 to OAs, free melee basic 1/enc when hit)</p><p></p><p>A few things for upcoming levels:</p><p>For feats, Reserve Maneuver (to swap out Masterstroke for a fighter power) and Armor Specialization (Scale) are both great.</p><p>At 13, Silverstep is pretty good, and at 15, Quicksilver Stance is amazing.</p></blockquote><p></p>
[QUOTE="kerbarian, post: 4876770, member: 40393"] An eladrin spear fighter actually works quite well. If you're starting at 11, I'd go with: Str 18, Con 10, Dex 15, Int 10, Wis 13, Cha 10, so at 11: Str 21, Con 11, Dex 16, Int 10, Wis 16, Cha 10 Paragon Path: Kensei (greatspear) Feats: Eladrin Soldier Weapon Expertise (spears) Polearm Momentum Toughness Power Attack Polearm Gamble Uncanny Dodge (retrained at 11) At-wills: Footwork Lure (can slide 2 and knock prone w/polearm momentum) Brash Strike (no downside, since uncanny dodge protects against the CA) For the rest of the powers, there's some flexibility. Rain of Blows used to be amazing, but now it's just pretty good. Perhaps something like: 1 Passing Attack 1 Tempest Dance 2 Shrewd Repositioning 3 Rain of Blows 5 Rain of Steel 6 Defensive Training 7 Come and Get It 9 Stop Thrust 10 Defensive Resurgence 11 Masterstroke For gear -- aside from your favorite weapon, armor, and neck, some nice items are: Iron Armbands of Power (+2 damage on all melee attacks) Boots of the Fencing Master (shift 2 as a minor 1/enc, +1 AC/ref whenever you shift) Strikebacks (+1 to OAs, free melee basic 1/enc when hit) A few things for upcoming levels: For feats, Reserve Maneuver (to swap out Masterstroke for a fighter power) and Armor Specialization (Scale) are both great. At 13, Silverstep is pretty good, and at 15, Quicksilver Stance is amazing. [/QUOTE]
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