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Help me make a spear fighter
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<blockquote data-quote="Estlor" data-source="post: 4877108" data-attributes="member: 7261"><p>Let me suggest a different path - Tratnyr.</p><p></p><p>Polearms seem great on paper. Reach, Polearm Momentum, opportunity attacks that can shut down movement. It seems like it would make a fighter into a controlling machine. But it's a trap. By the time you've boosted your polearm control monsters will decide they can just walk around you. You're a fighter, you want them <em>next</em> to you, not 1 square away.</p><p></p><p>Enter tratnyr and shield fighting style. Know it. Love it.</p><p></p><p>Tratnyr is a heavy thrown weapon with a range of 10/20 that deals 1d8 points of damage on a hit. That's like the illegitimate love child of a long sword and a javelin. Fighters - especially polearm-wielding fighters - are crippled by monsters that stay just out of reach. Not tratnyr fighter. Once he gets a magic weapon, he can just haul off and hurl his weapon if needed.</p><p></p><p>But wait, it gets better. Add Deft Hurler Style, Spear and Shield Style, Polearm Momentum, and a pair of Rushing Cleats. Now you have a fighter with a good ranged weapon that can use Cleave to hit (and mark) an adjacent target with then throw his weapon at (and mark) another target within 10. He's got reach when he uses Tide of Iron and, if he chooses, it knocks the target prone. Good for peeling baddies off the strikers and controllers. The rest of your powers focus on mobility and multi-marking. Think a pretty-boy King Leonidis on steroids.</p><p></p><p>Assuming you stuck with Eladrin, here's what this fighter would look like:</p><p></p><p>level 11</p><p>Eladrin, Fighter, Kensei</p><p>Build: Guardian Fighter</p><p>Fighter Talents: One-handed Weapon Talent</p><p>Kensei Focus: Kensei Focus Tratnyr</p><p>Background: Arcane Sentinel (Arcana class skill)</p><p></p><p>FINAL ABILITY SCORES</p><p>Str 19, Con 14, Dex 18, Int 14, Wis 15, Cha 10.</p><p></p><p>STARTING ABILITY SCORES</p><p>Str 16, Con 13, Dex 13, Int 11, Wis 14, Cha 9.</p><p></p><p></p><p>AC: 27 Fort: 23 Reflex: 23 Will: 20</p><p>HP: 89 Surges: 11 Surge Value: 22</p><p></p><p>TRAINED SKILLS</p><p>Athletics +12, Arcana +14, Heal +12, Endurance +10</p><p></p><p>UNTRAINED SKILLS</p><p>Acrobatics +7, Bluff +5, Diplomacy +5, Dungeoneering +7, History +9, Insight +7, Intimidate +5, Nature +7, Perception +7, Religion +7, Stealth +7, Streetwise +5, Thievery +7</p><p></p><p>FEATS</p><p>Level 1: Eladrin Soldier</p><p>Level 2: Weapon Expertise (Spear)</p><p>Level 4: Deft Hurler Style</p><p>Level 6: Spear and Shield Style</p><p>Level 8: Moon Elf Resilience</p><p>Level 10: Shield Push</p><p>Level 11: Polearm Momentum</p><p></p><p>POWERS</p><p>Fighter at-will 1: Cleave</p><p>Fighter at-will 1: Tide of Iron</p><p>Fighter encounter 1: Passing Attack</p><p>Fighter daily 1: Tempest Dance</p><p>Fighter utility 2: Pass Forward</p><p>Fighter encounter 3: Rain of Blows</p><p>Fighter daily 5: Rain of Steel</p><p>Fighter utility 6: Agile Approach</p><p>Fighter encounter 7: Come and Get It</p><p>Fighter daily 9: Thicket of Blades</p><p>Fighter utility 10: Defensive Resurgence</p><p></p><p>ITEMS</p><p>Determined Tratnyr +2 (add 4 squares to its range), Agile Drakescale Armor +2 (+1 to AC when not bloodied), Cloak of the Walking Wounded +2 (can spend 2 surges from second wind if bloodied), Rushing Cleats (heroic tier) (+1 square to pushes), Shield of Eyes Heavy Shield (heroic tier) (+2 to AC against opportunity attacks)</p></blockquote><p></p>
[QUOTE="Estlor, post: 4877108, member: 7261"] Let me suggest a different path - Tratnyr. Polearms seem great on paper. Reach, Polearm Momentum, opportunity attacks that can shut down movement. It seems like it would make a fighter into a controlling machine. But it's a trap. By the time you've boosted your polearm control monsters will decide they can just walk around you. You're a fighter, you want them [I]next[/I] to you, not 1 square away. Enter tratnyr and shield fighting style. Know it. Love it. Tratnyr is a heavy thrown weapon with a range of 10/20 that deals 1d8 points of damage on a hit. That's like the illegitimate love child of a long sword and a javelin. Fighters - especially polearm-wielding fighters - are crippled by monsters that stay just out of reach. Not tratnyr fighter. Once he gets a magic weapon, he can just haul off and hurl his weapon if needed. But wait, it gets better. Add Deft Hurler Style, Spear and Shield Style, Polearm Momentum, and a pair of Rushing Cleats. Now you have a fighter with a good ranged weapon that can use Cleave to hit (and mark) an adjacent target with then throw his weapon at (and mark) another target within 10. He's got reach when he uses Tide of Iron and, if he chooses, it knocks the target prone. Good for peeling baddies off the strikers and controllers. The rest of your powers focus on mobility and multi-marking. Think a pretty-boy King Leonidis on steroids. Assuming you stuck with Eladrin, here's what this fighter would look like: level 11 Eladrin, Fighter, Kensei Build: Guardian Fighter Fighter Talents: One-handed Weapon Talent Kensei Focus: Kensei Focus Tratnyr Background: Arcane Sentinel (Arcana class skill) FINAL ABILITY SCORES Str 19, Con 14, Dex 18, Int 14, Wis 15, Cha 10. STARTING ABILITY SCORES Str 16, Con 13, Dex 13, Int 11, Wis 14, Cha 9. AC: 27 Fort: 23 Reflex: 23 Will: 20 HP: 89 Surges: 11 Surge Value: 22 TRAINED SKILLS Athletics +12, Arcana +14, Heal +12, Endurance +10 UNTRAINED SKILLS Acrobatics +7, Bluff +5, Diplomacy +5, Dungeoneering +7, History +9, Insight +7, Intimidate +5, Nature +7, Perception +7, Religion +7, Stealth +7, Streetwise +5, Thievery +7 FEATS Level 1: Eladrin Soldier Level 2: Weapon Expertise (Spear) Level 4: Deft Hurler Style Level 6: Spear and Shield Style Level 8: Moon Elf Resilience Level 10: Shield Push Level 11: Polearm Momentum POWERS Fighter at-will 1: Cleave Fighter at-will 1: Tide of Iron Fighter encounter 1: Passing Attack Fighter daily 1: Tempest Dance Fighter utility 2: Pass Forward Fighter encounter 3: Rain of Blows Fighter daily 5: Rain of Steel Fighter utility 6: Agile Approach Fighter encounter 7: Come and Get It Fighter daily 9: Thicket of Blades Fighter utility 10: Defensive Resurgence ITEMS Determined Tratnyr +2 (add 4 squares to its range), Agile Drakescale Armor +2 (+1 to AC when not bloodied), Cloak of the Walking Wounded +2 (can spend 2 surges from second wind if bloodied), Rushing Cleats (heroic tier) (+1 square to pushes), Shield of Eyes Heavy Shield (heroic tier) (+2 to AC against opportunity attacks) [/QUOTE]
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