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Help me make a specific magic trap
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<blockquote data-quote="LostSoul" data-source="post: 6175574" data-attributes="member: 386"><p>I would ignore the guidelines and build it on my own.</p><p></p><p>Trap: The chest, if opened, teleports everyone within 10' to (some location, could be random; might be a nasty trap/encounter area). The trap is on the inside of the lead-lined chest, so Detect Magic and other similar spells won't be able to pick it up. The trap resets in 1d4 rounds.</p><p></p><p>Detection: The 20' area around the chest is absent of dust or debris, as this also gets teleported when the trap is activated. A PC with Trapfinding or Scent can detect the faint odour of burnt cinnamon in the air - the tell-tale sign of teleportation magic (Search DC 34).</p><p></p><p>Disabling the Trap: Many spells (Dimensional Anchor/Lock, Summoning spells, Dispel Magic) can bypass the trap. A PC could bore a hole through the chest with a sturdy auger, breaking the amber circle, though there's a chance the trap will go off (DC 34 Disable Device). If the hole is bored without breaking the circle, and then filled with tree resin, the trap remains disabled until the resin is removed (at which point it becomes active again).</p><p></p><p>CR: At most this is CR 10.</p></blockquote><p></p>
[QUOTE="LostSoul, post: 6175574, member: 386"] I would ignore the guidelines and build it on my own. Trap: The chest, if opened, teleports everyone within 10' to (some location, could be random; might be a nasty trap/encounter area). The trap is on the inside of the lead-lined chest, so Detect Magic and other similar spells won't be able to pick it up. The trap resets in 1d4 rounds. Detection: The 20' area around the chest is absent of dust or debris, as this also gets teleported when the trap is activated. A PC with Trapfinding or Scent can detect the faint odour of burnt cinnamon in the air - the tell-tale sign of teleportation magic (Search DC 34). Disabling the Trap: Many spells (Dimensional Anchor/Lock, Summoning spells, Dispel Magic) can bypass the trap. A PC could bore a hole through the chest with a sturdy auger, breaking the amber circle, though there's a chance the trap will go off (DC 34 Disable Device). If the hole is bored without breaking the circle, and then filled with tree resin, the trap remains disabled until the resin is removed (at which point it becomes active again). CR: At most this is CR 10. [/QUOTE]
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