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Help me make AC better!
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<blockquote data-quote="Goblyns Hoard" data-source="post: 3311721" data-attributes="member: 19970"><p>Working this through as I go so might go wrong - bear with me</p><p></p><p>Adding a fourth type of hit</p><p></p><p>Attack that miss the touch AC - miss</p><p>Attack that beats the touch AC but not the shield AC - deflection</p><p>Attack that beats the shield AC but not the full AC - clang</p><p>Attack that beats the full AC - hit</p><p></p><p>Deflection - a 1st level of partial damage - non-lethal and affected by the 'strength' of the shield.</p><p></p><p>Clang - a 2nd level of partial damage - non-lethal or partially lethal (possibly a bit of both) affected by the 'strength' of the armour. </p><p></p><p>I think that's getting too complicated though - as everyone will constantly be checking various 'types' of AC to see what the effects of any given attack are. THe simplicity of the hit and miss is attractive.</p><p></p><p>So if shield adds to the 'touch' AC it can be used to deflect touch attacks which until now they didn't. I'd agree that with some ranged touch attacks they should fall into 'deflectable' attacks and therefore be affected by someone with a shield. But actual touch attacks that are more like identifying where the magic takes place wouldn't benefit from having a shield. Yes this complicates factors but if you're shooting for something closer to 'realism' than the standard D&D set-up it might be worth it</p></blockquote><p></p>
[QUOTE="Goblyns Hoard, post: 3311721, member: 19970"] Working this through as I go so might go wrong - bear with me Adding a fourth type of hit Attack that miss the touch AC - miss Attack that beats the touch AC but not the shield AC - deflection Attack that beats the shield AC but not the full AC - clang Attack that beats the full AC - hit Deflection - a 1st level of partial damage - non-lethal and affected by the 'strength' of the shield. Clang - a 2nd level of partial damage - non-lethal or partially lethal (possibly a bit of both) affected by the 'strength' of the armour. I think that's getting too complicated though - as everyone will constantly be checking various 'types' of AC to see what the effects of any given attack are. THe simplicity of the hit and miss is attractive. So if shield adds to the 'touch' AC it can be used to deflect touch attacks which until now they didn't. I'd agree that with some ranged touch attacks they should fall into 'deflectable' attacks and therefore be affected by someone with a shield. But actual touch attacks that are more like identifying where the magic takes place wouldn't benefit from having a shield. Yes this complicates factors but if you're shooting for something closer to 'realism' than the standard D&D set-up it might be worth it [/QUOTE]
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